Id rather see more customization for the current races over a new race.... and is rather see a new support role before a new job
Id rather see more customization for the current races over a new race.... and is rather see a new support role before a new job
If the new race was Ivalice Moogles then totally race.
Ouch. But Job.
As much as I want a new race, getting a new job would benefit everyone in the game more than a cosmetic only race.
It would just make a bigger impact.
thats depends of what are you queue on and in what time, im starting to lvl my rdm and queues are around 20 min.
but i say it more the last census show tank/healer population get down a few % thanks to RDM and SAM and thats was a mistake, meaby you cant make tank/healer population grown with new jobs but you surely dont have to make it get down even more and thats what double dps expansion bring us.
next expansion need a healer and a tank, no more dps until 6.0
Last edited by shao32; 01-14-2018 at 09:49 AM.
A new Job with Following weapons
link https://eu.finalfantasyxiv.com/lodes.../blog/3684229/
weapons fr new jobs
I would like a Race and would make sense if they allowed us to be Esper.
Esper town
I say it would make sense since Warring Triad was in the game.
They could make the Esper town and have a race of Esper.
Give the esper a morph ability to change to different looking types of beings to gain powers and thats what they gain for skill set.
Example as you level up quest to gain new morph abilities just a example would be like the summoner quest.
But you get to morph into those and use a skillset that the morph gives you.
Ice
fire
wind
water
dark
light Just examples.
FFXIV will never implement a race that greatly affects it's gameplay beyond cosmetics. That's why all current races only have single digit stat differentials, and why the system in place to let us swap jobs so freely works as well as it does.
What you say could literally be a "Morpher" Job.
I'd like both, no better suggestion that what's previously mentioned (like Viera and Blue Mage). it's sad that a lot of mechanics in this game might need an overhaul if Squeenix adopts mechanics from other games (like a buff/debuff-focused job or a healing class that both rely on stacks to increase DPS, already suggested in other posts) but it'll be interesting to see them implemented.
It's more complicated than just 2 DPS only, sadly. For starters, RDM and SAM are arguably the best designed jobs, mechanically, SE has given us so far.
A pretty shocking proportion of tanks played for the sole reason of swords, as PLD/DRK were the only sword weilding jobs. WAR and DRK got nerfed.
WHM was being dragged down by bad press regarding the Lily system and it's the one job actually hurt by the role system replacing cross-class. WHMs have to use 4 role slots to return to the pre-4.0 skill set.
SCH, however, was WAY over-nerfed, with a laundry list of changes that hampered everything. MP refresh, MP costs, fairy potency, and DPS outputs felt gutted. (SMN hurt, too.) It was much harder to play SCH, and SE had to make multiple, sweeping changes and additions to fix what they broke.
I don't know. I really dig the ninjutsu mechanic. I just like red mage a little bit more cause they have better gear and their entire job story is awesome (HW ninja sucked).
Although it IS true that while I enjoy healing in FFXIV there is no interesting healing mechanic. What makes healing fun is the control you have over the battlefield.
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