

Clearly the next job should be Berserker, as a tank.
You engage a monster, and then presto, can't control your character until it, and all linking monsters, are dead! Full set of actions, none of which you can actively use. Except at Lv. 70, when you unlock "Moment of Clarity", which gives you 5 seconds to use any of your actions and carries a 5 minute cooldown.
The entire storyline would revolve around following a seasoned Berserker who only communicates in grunts and kills everything before you have a chance to do anything. Through your observations of this person, you realize the true futility of strategies and battle practices of new and old, and just allow yourself to succumb to the madness.
8-Member parties of Berserkers clear the entirety of Savage raids on release, resulting in hard nerfs when 5.1 comes out. In the end, it still ends up being the best tank.



I wanna see Necromancer as a job. That'd be cool. Totally want Gun-Blader way more tho.



Not gonna argue, gun blade is the best weapon. Or at least the most iconic to Final Fantasy. But before we can give it to a class we need to figure out who would use it. And how. Like would the auto attack be a slash or a shot?



I believe regardless of what we say, the devs are going to implement it how they want. That said, I believe melee would be the ideal cause I imagine the type of gun that would be attached to such a weapon would be short range and mid range at best. So it would naturally go fit with close combat.
So, I would say the auto would be slash.



Well of course the devs will go with the way they want. Mostly because they know more about the engine and the budget than we do. But if we didn't speculate there wouldn't be anything to do here beside complainI believe regardless of what we say, the devs are going to implement it how they want. That said, I believe melee would be the ideal cause I imagine the type of gun that would be attached to such a weapon would be short range and mid range at best. So it would naturally go fit with close combat.
So, I would say the auto would be slash.
I wonder if it is possible to make auto attack a sort of double attack. a slash followed by a shot. Or make it switch based on range.
(And now I'm driving my own thread off topic. Good job, Bali)



Wouldn't be hard to make every OTHER auto attack be a shot.Well of course the devs will go with the way they want. Mostly because they know more about the engine and the budget than we do. But if we didn't speculate there wouldn't be anything to do here beside complain
I wonder if it is possible to make auto attack a sort of double attack. a slash followed by a shot. Or make it switch based on range.
(And now I'm driving my own thread off topic. Good job, Bali)
But back to Necromancer, I can totally imagine it as a job that doesn't necessarily need a pet out at all times. I can imagine it as simply having skill animations that brings undead for the duration of the skill. For example, other jobs have skills that binds people in place and shows a circle animation below them. For Necromancer we could simply make a skeleton come out from the ground and hold the person for like 2-4 seconds then decay. Or having a line or cone aoe that just shoots a horde of undead at a certain direction. Maybe even a defense buff that gives u temporary bone armor where ur characters chest is covered by a rib-cage and perhaps even bones of other creatures around ur body.

eventually we'll have every single final fantasy job and they will find some way to fit them.
https://www.polygon.com/2017/6/2/157...hida-interview



Eh, I highly doubt that would happen. We have ALOT of final fantasy jobs. ALOT. Even FF11 which has been around longer failed to obtain all the jobs.eventually we'll have every single final fantasy job and they will find some way to fit them.
https://www.polygon.com/2017/6/2/157...hida-interview
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