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  1. #11
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Quri View Post
    No, that's wrong. Shirk is aggro control, tank swap is changing tanks because of a debuff that would deal more damage than a tank could mitigate .
    what i mean i s no need of use of tank stance thanks of provoke/shirk combo
    (3)

  2. #12
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Forben View Post
    It took me awhile to adjust from WoW's "tanks are complete defense" mindset, to changing to FF's "tanks are enmity-holding dps" mindset.
    I think some clarification here might help. In ffxiv, defense and enmity are extremely important, but only until you have "enough". After you have "enough", there is usually little benefit to adding more, so you might as well add offense.

    My question is when to use shield oath, and when to use sword oath.
    The generic answer is ensure you hold threat, then use whatever will result in the shortest clear time. There really isnt a nice "you need to do X every time" answer for this because it's based on circumstances that aren't going to remain consistent.

    If I'm tanking a dungeon, do I just permanently keep shield oath up for enmity, or do I use sword oath to get my gauge built up faster?
    The speed of your gauge is a secondary concern. The primary concern is which oath will allow you to clear the content fastest while holding threat. If shield oath will allow you to clear something faster (ex: reducing the total number of pulls for a section), it's worth it.

    If I'm main tanking a boss, do I always use shield oath... Or do I only use shield oath in times of high damage, sword oath during the rest?
    Currently, the high damage sections of a dungeon boss should never be high enough to kill you, so it's usually just a question of whether or not you need the additional emnity from shield oath. It's not uncommon to spend the majority of a boss fight in Sword Oath. During high damage (such as tank busters), you can stay in sword oath, but you should almost always mitigate that damage with something. Shelltron and reprisal are nice for this. Your bigger cooldowns like rampart and sentinel are also very good, but keep in mind that if you arent on the very last boss, you may have a large group of mobs to pull afterwards that you'll want those cooldowns for.
    (1)

  3. #13
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Part of being a good tank in this game isn't just knowing when to swap stances, but also knowing the fight well. If you chill out in dps stance and don't know when tank busters/cleaves/periods of high damage are, then you're not being as good of a tank as you could be. It's *essential* to know when to use defensive cds when you're pushing your dps, as it's very much a team sport. Your hp is both yours and your healer's concern, and you should be working together to manage both it and your own dpses (healers wanna maximize their dps as well).

    In a dungeons generally you should just stay in shield oath for trash pulls. On bosses, you can usually just do 1 rage of halone combo in shield oath and then swap to sword for the rest of the boss. This is gonna depend on your own gear and the skill of your dps in comparison to you.
    (2)

  4. #14
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    A good rule of thumb is using Shield Oath for trash and Sword Oath for bosses. You can do the following to get a good enmity lead. Usually it's enough to keep aggro for an entire dungeon boss fight.

    (Shield Oath is on)
    Shield Lob
    Rage of Halone combo
    Fast Blade + Riot Blade + Sword Oath (+ Fight or Flight) + Goring Blade
    (2)
    Graphics
    MSQ
    Viper

  5. #15
    Player
    SilentVoice's Avatar
    Join Date
    Apr 2015
    Posts
    91
    Character
    Aluvian Darkstar
    World
    Twintania
    Main Class
    Samurai Lv 80
    beware of casters in dungeons, especially BLMs yesterday i stole aggro from tank in Sword Oath on boss as BLM, even though i used Diversion. Now imagine that in dungeons you get all sorts of people, and some won't even bother to use Diversion
    At least as DRK, which i occasionally play, i always start boss encounter in Grit, and after 2-3 enmity combos, empowered with Dark Arts, i switch Grit off and that is enough threat generated for me
    (0)
    Last edited by SilentVoice; 01-10-2018 at 07:42 PM.
    There's nothing blinder than the eyes that don't want to see

  6. #16
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Quri View Post
    No, that's wrong. Shirk is aggro control, tank swap is changing tanks because of a debuff that would deal more damage than a tank could mitigate .
    True, tank swaps still exist. But provoke + shirk makes them trivial to the point of not needing tank stance.
    (3)

  7. #17
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    You could consider tank stance like training wheels. There is no shame in using it but the higher you go up in skill level the rarer its use becomes. Generally in hardcore groups there is barely any use of tank stance due to highly optimized play, while in contrast its absolutely common to see tanks in dutyfinder stay in tank stance 100% of the time. Its a question of comfort level.
    (0)

  8. #18
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by SilentVoice View Post
    beware of casters in dungeons, especially BLMs yesterday i stole aggro from tank in Sword Oath on boss as BLM, even though i used Diversion. Now imagine that in dungeons you get all sorts of people, and some won't even bother to use Diversion
    At least as DRK, which i occasionally play, i always start boss encounter in Grit, and after 2-3 enmity combos, empowered with Dark Arts, i switch Grit off and that is enough threat generated for me
    Replace Diversion with Lucid
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  9. #19
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by RLofOBFL View Post
    Replace Diversion with Lucid
    Should have both
    (1)

  10. #20
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Jukebox12 View Post
    Should have both
    I only use Lucid now, to great success. I haven't taken aggro ever if i use Lucid when I'm #2 and almost tied with tank. The BLM opener isn't bursty enough unless you maybe crit every single hit to take aggro, at least in my experience.

    But I mean....you're not wrong. I just got super sick of swapping in surecast for Shin and 4S so I tried Lucid only and it works for me so meh.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


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