

I think some clarification here might help. In ffxiv, defense and enmity are extremely important, but only until you have "enough". After you have "enough", there is usually little benefit to adding more, so you might as well add offense.
The generic answer is ensure you hold threat, then use whatever will result in the shortest clear time. There really isnt a nice "you need to do X every time" answer for this because it's based on circumstances that aren't going to remain consistent.My question is when to use shield oath, and when to use sword oath.
The speed of your gauge is a secondary concern. The primary concern is which oath will allow you to clear the content fastest while holding threat. If shield oath will allow you to clear something faster (ex: reducing the total number of pulls for a section), it's worth it.If I'm tanking a dungeon, do I just permanently keep shield oath up for enmity, or do I use sword oath to get my gauge built up faster?
Currently, the high damage sections of a dungeon boss should never be high enough to kill you, so it's usually just a question of whether or not you need the additional emnity from shield oath. It's not uncommon to spend the majority of a boss fight in Sword Oath. During high damage (such as tank busters), you can stay in sword oath, but you should almost always mitigate that damage with something. Shelltron and reprisal are nice for this. Your bigger cooldowns like rampart and sentinel are also very good, but keep in mind that if you arent on the very last boss, you may have a large group of mobs to pull afterwards that you'll want those cooldowns for.If I'm main tanking a boss, do I always use shield oath... Or do I only use shield oath in times of high damage, sword oath during the rest?
Part of being a good tank in this game isn't just knowing when to swap stances, but also knowing the fight well. If you chill out in dps stance and don't know when tank busters/cleaves/periods of high damage are, then you're not being as good of a tank as you could be. It's *essential* to know when to use defensive cds when you're pushing your dps, as it's very much a team sport. Your hp is both yours and your healer's concern, and you should be working together to manage both it and your own dpses (healers wanna maximize their dps as well).
In a dungeons generally you should just stay in shield oath for trash pulls. On bosses, you can usually just do 1 rage of halone combo in shield oath and then swap to sword for the rest of the boss. This is gonna depend on your own gear and the skill of your dps in comparison to you.





A good rule of thumb is using Shield Oath for trash and Sword Oath for bosses. You can do the following to get a good enmity lead. Usually it's enough to keep aggro for an entire dungeon boss fight.
(Shield Oath is on)
Shield Lob
Rage of Halone combo
Fast Blade + Riot Blade + Sword Oath (+ Fight or Flight) + Goring Blade
Graphics
MSQ
Viper

beware of casters in dungeons, especially BLMs yesterday i stole aggro from tank in Sword Oath on boss as BLM, even though i used Diversion. Now imagine that in dungeons you get all sorts of people, and some won't even bother to use Diversion
At least as DRK, which i occasionally play, i always start boss encounter in Grit, and after 2-3 enmity combos, empowered with Dark Arts, i switch Grit off and that is enough threat generated for me
Last edited by SilentVoice; 01-10-2018 at 07:42 PM.
There's nothing blinder than the eyes that don't want to see
You could consider tank stance like training wheels. There is no shame in using it but the higher you go up in skill level the rarer its use becomes. Generally in hardcore groups there is barely any use of tank stance due to highly optimized play, while in contrast its absolutely common to see tanks in dutyfinder stay in tank stance 100% of the time. Its a question of comfort level.


Replace Diversion with Lucidbeware of casters in dungeons, especially BLMs yesterday i stole aggro from tank in Sword Oath on boss as BLM, even though i used Diversion. Now imagine that in dungeons you get all sorts of people, and some won't even bother to use Diversion
At least as DRK, which i occasionally play, i always start boss encounter in Grit, and after 2-3 enmity combos, empowered with Dark Arts, i switch Grit off and that is enough threat generated for me
http://na.finalfantasyxiv.com/lodestone/character/12116351/


I only use Lucid now, to great success. I haven't taken aggro ever if i use Lucid when I'm #2 and almost tied with tank. The BLM opener isn't bursty enough unless you maybe crit every single hit to take aggro, at least in my experience.
But I mean....you're not wrong. I just got super sick of swapping in surecast for Shin and 4S so I tried Lucid only and it works for me so meh.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






