It says "25% of most damage is compiled and dealt at the end." The first time I read that, I read it to mean literally what it says: 25% of the damage is taken, compiled, and dealt at the end. As in, only 75% of the damage is dealt up front. Why such a thing would exist made no sense to me and I found out what it really did when I googled it. A clearer wording might be "When Wildfire expires, it deals additional damage equal to 25% of damage you inflicted during the duration."
Does that make me dumb? Maybe. But if I'm willing to admit it, you know there's lots of people who had the same confusion and aren't.
The single hardest part of my job is understanding what an "average user" actually is, because my experience is so far removed from theirs. If you're engaging in this discussion on this forum at all, you are almost certainly not average. You'd probably be shocked at just what an "average user" knows and doesn't know, but it's closer to that person who asks for computer help and then drags it out forever because they can't follow basic instructions than it is to you.If the average user really has issues with that... I suppose I'm an exceptional user and shouldn't project my standards.
Now imagine trying to design a game where both that and the elite level players can have things to do and thus remain interested and subscribed for months on end. That's the challenge SE has, and it drives some of the decisions they make. It's also why the forum isn't a great place to get feedback exclusively: only a certain segment of the playerbase is here, and it's not very representative.



. But if I'm willing to admit it, you know there's lots of people who had the same confusion and aren't.
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