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  1. #21
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by BluexBird View Post
    The fact that they have to resort to limiting the amount of tomestones you can get per week, just to keep people subscribed to their game, is what bothers me the most. Few things scream "bad game design" more than this. Rather than hold people hostage with this disrespectful system, how about they give us a reason to actually PLAY THE GAME, instead of making us log in just to grind Expert Roulette once a day just to cap our tomestones?
    When you consider that they actually think it is ok to sell boosts to skip both content (main story quest) and leveling rather than to fix content bloating (or shortage when it comes to leveling alternative jobs), it is not very surprising to see such designs.

    At this point the isssue isn't even the tomestone cap, but rather that the fact the ilvl based gear at endgame doesn't bring anything to ffxiv considering how little content is released at endgame and how little impact the gear actually has on gameplay (compared to some other ilvl based games). The ilvl at any given level should be normalized, and the difference between gear either cosmetic (just design super flashy gear for savage or something like that) or based on the stat repartition (just like in GW2).
    (2)
    Last edited by Stanelis; 01-12-2018 at 03:06 AM.

  2. #22
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Ok, lets get rid of the weekly cap. Now, instead of grinding tomes, you now have to grind dungeons, because tome gear no longer exists and has a 1% chance to drop from the boss chests in dungeons. but it could be any gear, not just whatever job you are on, and repeats are possible. But hey, not you arent locked out from advancing your character!
    (2)

  3. #23
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Ok, lets get rid of the weekly cap. Now, instead of grinding tomes, you now have to grind dungeons, because tome gear no longer exists and has a 1% chance to drop from the boss chests in dungeons. but it could be any gear, not just whatever job you are on, and repeats are possible. But hey, not you arent locked out from advancing your character!
    They don't need to remove it. They could just increase the limit at the end of a patch cycle at the same time they unlock savage.
    (4)

  4. #24
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Darrcyphfeid View Post
    Even if the weekly cap was abolished, there would still be an upper limit in place for each tier. You would, therefore, not have to play 24/7 to keep up - the difference is you could actually play as much or as little as you wanted on your own time, instead of constantly being forced to work on Square's schedule.

    Further, the weekly cap hurts people that are coming back from breaks or that may wish to take a break towards the start of a cycle for whatever reason. They have no options of catching/keeping up, because that weekly cap doesn't roll over. Something's come up and you can't play for a week (or more)? Tough cookies, enjoy being behind everyone else.
    First off, you already can play to your own schedule. You aren't held at gunpoint to cap. The tome gear is a bonus, and doesn't even have to actually be in the game. If they got rid of tome gear, it'd just mean non-raiders have worse gear, since the raids, according to min Ilvl, are balanced around the crafted gear, or the gear you get from doing the raid on normal. The tome gear exists so non-raiders aren't left to dust.

    Second of all, that's part of the catch of taking a break. And that's fine. Do you think people are going to hang you over taking a break and maybe getting a bit behind in gear? As I said the Tome gear is a bonus, a bonus Square doesn't need to put in, but it's there so you have something to do. Changing it means either just getting rid of it outright, which stops hurting raiders after a bit, but non-raiders stay behind, or they could make them random kill drops, meaning you could have people get their full set in a day and others never get it in the patch. Does that sound like fun?

    Quote Originally Posted by Darrcyphfeid View Post
    People can pay for 6 months of service in advance. If Square's inability to keep them engaged results in them having nothing to do for extended periods for those 6 months, I think it's fair to expect them to complain. And to start questioning why they're subbing to begin with, discount or no.
    Also this is the catch with paying 6 months in advance. Signed for a commitment, and it's why there's even a discount in the first place. It's not Square's fault if you paid for 6 months and then got bored 1 month in. You could have just paid 1 month.
    (0)

  5. #25
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    has a 1% chance to drop from the boss chests in dungeons
    When your argument goes to absurd extremes like this, it's a pretty good sign that you're being dismissive and arguing in bad faith.

    If they removed not only the cap but Tomestones all together, and if gear instead dropped from the dungeons instead, it would be akin to the Alliance Raids. And you know what? People already run the EX dungeons and the Alliance Raids for glamour (and/or catch-up gear and/or GC Seals), and would continue to even if the dungeons gave half as many drops as they currently do.

    Y'know what the funniest part about that change would be to me? We'd actually be inside the dungeons for the dungeons themselves, instead of them just being "colorful interchangeable hallway #37" that we walk through because they're completely irrelevant and we just want Tomestones (or whatever glamour is arbitrarily assigned to them).
    (5)

  6. #26
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I don't even bother with capping anymore think I have the body and weapon and just got my legs this week and that was doing the 24 man once a week >.>
    (0)

  7. #27
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Darrcyphfeid View Post
    When your argument goes to absurd extremes like this, it's a pretty good sign that you're being dismissive and arguing in bad faith.

    If they removed not only the cap but Tomestones all together, and if gear instead dropped from the dungeons instead, it would be akin to the Alliance Raids. And you know what? People already run the EX dungeons and the Alliance Raids for glamour (and/or catch-up gear and/or GC Seals), and would continue to even if the dungeons gave half as many drops as they currently do.

    Y'know what the funniest part about that change would be to me? We'd actually be inside the dungeons for the dungeons themselves, instead of them just being "colorful interchangeable hallway #37" that we walk through because they're completely irrelevant and we just want Tomestones (or whatever glamour is arbitrarily assigned to them).
    But that's what it would go to. Maybe not 1%, but 5%. It certainly wouldn't be anywhere close to guaranteed drops per run. And how does that change what dungeons are? Its still the same thing, but now because it drops relevant gear its suddenly less terrible? People also complain all the time they don't have personal loot in 24 mans and it takes them 50+ runs to see the drop they want and then they lose it to the other guy.

    Anyone that's played the older MMO's knows this. Drop rates were TERRIBLE. That's how they got you to stay subbed. Now we have guaranteed ability to get the gear we want, and it also makes it easy to catch up if you need a break. We can go back to the older style system, but expect to see a massive drop in players.
    (0)
    Last edited by Valkyrie_Lenneth; 01-12-2018 at 03:22 AM.

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Ok, lets get rid of the weekly cap. Now, instead of grinding tomes, you now have to grind dungeons, because tome gear no longer exists and has a 1% chance to drop from the boss chests in dungeons. but it could be any gear, not just whatever job you are on, and repeats are possible. But hey, not you arent locked out from advancing your character!
    Or better.
    Keep the tomes, remove the cap, but change the tome reward as a possible reward from a boss chest.
    (1)
    Last edited by Felis; 01-12-2018 at 03:38 AM.

  9. #29
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    When savage is unlocked, at least double the cap, no ifs and butts... ppl who in many cases dont even need it anymore can get unlimited 340 gear while we're still suck on 330 due limited hunts and one bloody RAbanstre coin each week. No one gets hurt if ppl may gear up easier...
    (4)

  10. #30
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BluexBird View Post
    The fact that they have to resort to limiting the amount of tomestones you can get per week, just to keep people subscribed to their game, is what bothers me the most. Few things scream "bad game design" more than this. Rather than hold people hostage with this disrespectful system, how about they give us a reason to actually PLAY THE GAME, instead of making us log in just to grind Expert Roulette once a day just to cap our tomestones?
    The fact that people can't get full 340 on all their alts just by doing dungeons, is a reason to farm savage. Uncapping tomes would remove the gear incentive from savage. If you want there to be reasons to play the game, why would you want incentives removed from content?
    (0)
    Graphics
    MSQ
    Viper

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