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  1. #21
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    People would quit if a Parser was added to the game.
    Nobody likes someone dictating the dungeons.

    I know I would leave, I don't have time to see people attacking others over a video game because they lose a fight.

    You know I left a Linkshell in FFXI that had a leader who controlled everything and played favorites when people got items and even there was a points system it was ignored at time or promises were made and couldn't be kept.

    I stopped doing those types of Linkshells and I put Parser's in that same level if everyone began using I would run into more people and it would be just all rage wars and fighting and I don't have time for drama I move on, as fun as the game is nostalgia factor I just wanna have fun and not deal with that type of crowd.

    You can hate on me or say bye that's fine but until they do cave in to a parser I will be here playing just fine without it.

    as for your idea no thanks that like rusty hearts S-F ranking after a dungeon was cleared wanna know where that game is, it died.
    (10)
    Last edited by Zeonx; 01-10-2018 at 10:56 PM.

  2. #22
    Player
    Gelesto's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    206
    Character
    Gelesto T'ki
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sebazy View Post
    snip
    As with tanking healers would get points from doing damage too your not limited to heal only, play good get good score
    (0)

  3. #23
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Zeonx View Post
    I know I would leave, I don't have time to see people attacking others over a video game because they lose a fight.
    But....that already happens...in Rabanastre...in Omega Savage....happened for a good while in The Royal Menagerie....

    Good King Moogle...
    Leviathan HM and Ex...
    Pretty much any 8-man content, it has happened. Except Ifrit currently. But I'm sure it's happened there too.
    (5)

  4. #24
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I'm always down for grades, or ranks. It gives you a sense of accomplishment. Alternatively to the point system, you can also tie it to achievements:

    Elite: Score S rank in 250 instances. Insert title and give mount. 20 points.
    Ace: Score A rank in 300 instances. title. 10 points.
    Runner up: Score B rank in 500 instances. NOTHING.

    I can't think of the other achievements as they might sound kind of eh.

    The points are a good idea because you can add more in the future, as the points you receive from it can be spent not only in furniture, glamour and mounts, but consumables (Ventures, Dark Matter, certain food (not HQ)*, misc items, stat pots (not HQ)*, etc) That way you don't stockpile them for nothing like what happened to the achievement points with the new veteran system. Players like me have all the points of the world and nothing to spend them on 8(

    *So you don't nuke the market.

    I see nothing wrong with it. The problem is implementation. You can measure healing, damage taken and damage dealt like OP suggested. Like I stated on a different thread, the problem here would be SE giving high rankings for a, considered by the playerbase, clearly a low performance. I bet my right kidney that people will say "I don't want grades, I see XIV as a game, not as a school". I'm teasing (kinda).

    Side note. Overall, I see people are using the word "harassment" so lightly nowdays. I'm not talking about what Akane or Kaiva said. Just in general. It's not harassment, it's being called out. If you're offended, that's up to you. If you're underperforming based on the group's standard, then it's you the one out of place. -.

    Quote Originally Posted by Zeonx View Post
    as for your idea no thanks that like rusty hearts S-F ranking after a dungeon was cleared wanna know where that game is, it died.
    It... really didn't die for that reason, though...?
    (4)
    Last edited by Lilseph; 01-10-2018 at 11:25 PM. Reason: Typos. Lots of them.

  5. #25
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by KaivaC View Post
    But....that already happens...in Rabanastre...in Omega Savage....happened for a good while in The Royal Menagerie....

    Good King Moogle...
    Leviathan HM and Ex...
    Pretty much any 8-man content, it has happened. Except Ifrit currently. But I'm sure it's happened there too.
    Yes I haven't got there yet but I remember the other dungeon raids and when it got bad I left because fighting results in not finishing the fight.

    I am saying on a larger scale if a Parser was allowed then everyone who wanted it would be using it so each dungeon would have higher results of someone picking a fight over what they think is wrong and they could be party with a friend and because they kick other dude the friend leaves killing the dungeon and I don't know about you, I ain't flagging up again for 20-30 minute dungeons or waiting for replacements cause sometimes they never show up.

    Bad enough you have to wait in a line and this would probably draw a huge line for me.

    I could choose tank but I like to DPS.
    (1)
    Last edited by Zeonx; 01-10-2018 at 11:04 PM.

  6. #26
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Gelesto View Post
    Perhaps include a rewards system to help enforce the idea that if your playing with people especially strangers that doing your best is best for all. C 1 point, B 2 points A 3 points with S granting 5 points possibly to spend on glamour items, minions, mounts, untradable consumables, titles etc
    I think this is a good thing because it will incitate people to play better.
    The mentor system would be useful too for this.
    Instead of having mentor asking in dungeon for this player to do better by giving him some tips, this player will ask for advices like :
    "Hey, I have always C rank in dungeon, can you help me to do better ?"
    "Yeah, of course. Use this and this...don't forget that..., etc. If you want, you can check this guide 'link', it's sum up well how you can improve yourself in dungeons..."
    "ect"

    Dungeon is the first gate to really improve ourselves.
    When it will be done, then we will see the players level rise, which will conduct us to see the same about the content propose by SE.

    Of course, not everybody would care about their rank, but when you see constantly you don't have the best rank, I think with time, you will give a try to play better.
    It's a goal given by the game, it's explicit.
    Furthermore, it would maybe easier and acceptable for some players to be evaluated by the game and not by other players (with ACT and other things).
    (3)
    Last edited by Ceasaria; 01-10-2018 at 11:09 PM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  7. #27
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KaivaC View Post
    How does overhealing work exactly? I mean, i get that it basically means how much extra healing a player does than 'necessary', but how does that have an impact on, say FFLOGs, aside from the obvious DPS?
    It simply get's discarded from what you see by default so for the most part there is no impact until people start looking at the figures more closely.

    You can renable it though. For example effective healing done vs raw healing including overheal.

    In the second example, the thickness of the line denotes how much overhealing is being done at that point in time.

    As for overhealing being a good or bad thing, the waters have been muddied somewhat lately. A little overheal is almost unavoidable unless you want to take risks with mechanics that need players to be topped but for the most part, it's not something you want to encourage but at the same time, it can be played to your favour in certain cases. That's likely a topic for a different thread!
    (3)
    Last edited by Sebazy; 01-10-2018 at 11:18 PM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #28
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Zeonx View Post
    snip
    I think you're going with worst case scenario here. A lot of us made our feelings be known that we wouldn't mind personal parsers. If the grading system were implemented correctly and it was only viewable only by the player, I'd be all for that as well. I'm generally down for anything that leads to my personal improvement.

    Also on a side note, you probably have been parsed yourself, and I don't think that's led to any trouble for you, has it?
    (2)

  9. #29
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Sebazy View Post
    snip
    I think I'm done making threads for a week lol. But sure, I'd like to revisit this sometime...I know I've done some overhealing, but I never really understood if it was good or bad.
    (1)

  10. #30
    Player
    Alma_karma's Avatar
    Join Date
    Jun 2017
    Posts
    36
    Character
    Ina Dai
    World
    Cactuar
    Main Class
    Samurai Lv 80
    A grading scale would be similair to so everyone judging you for your game play. As annoying as it is when dps is low or someone is playing badly it is just a game in the end. And for those wondering about the toxicity of parsers, i personally have been harassed several times while trying to farm for my bird in Zurvan back before stormblood. Even joining learning parties when i knew all the mechs i would still be called out and kicked because i didn't have high enough dps and we would see soar. This is my first mmo. I didnt know what rotation was, i never knew the importance of melded gear. I was just told i suck and that i shouldnt do content because of some numbers. It made me extremely selfconsious about my play style. I would apologize for every death and every mistake and sometimes leave parties apologizing because i knew that i was bad because my numbers weren't high enough. And I would not try the extra content because i was 'a terrible dps' It takes the fun out of a game when you are told you have to hit a certain amount. I never was told how to change so my numbers could improve i was just kicked.
    I think numbers and a scoring system would create a gap between players limiting them in what content they can do because the more hardcore players don't want to be carrying a C scoring person in their A scoring team.
    It is a game. Its meant be enjoyed by all. Even if they don't play to a certain ideal.
    (3)

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