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  1. #41
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Aosha View Post
    If you want to stretch it, you can trace that back even further, to medieval art, where size was majorly indicative of importance. And I think even ancient Egyptians had the same deal going on, too... :3
    Wait, you mean like in real life thing? Not in a game? I never knew that
    (0)

  2. #42
    we could use a Chrysalis Extreme/Ultimate fight.
    (0)

  3. #43
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Designing those kind of suck because the combat limits itself on party positioning for possible spread and stack mechanics while being possibly frustrating to melees due to target's small circle and potential boss movements and spins. On top of that you kill most if not any freedom to make visual queues from the boss for attack predictment. All this in a boss you're supposed to fight over and over and die a lot before killing it would probably frustrate people. You see a lot of smaller targets on raids and trials to be just fodder for AoE or being one single enemy with a slightly bigger target circle than their model. You also see many clearly human sized enemies scale up in the whole game to force their circle to be bigger.

    Having those enemies limited to Story dungeons and instances is a good way of still having them on the game but not making the downside of this type of enemy to be too present.

    On top of that, the epicness of an enemy is usually brought by their setup that can happen inside the fight of the story itself. The Bahamut prime is just a fraction of the size of the big one but the whole story of the Coil and the Calamity makes even that small version of him to be threatening. Zenos had a whole expansion to sell out how dangerous he is that pays off on the ends of the 4.0 MSQ. The encounter at the end of the Doma castle has a somewhat nice build up that many people either didn't care or were too angry on the Great Raubahn wall to understand how actually frightening that was in the concepts of the story (the 4.0 MSQ not being very good also didn't help much) and it was a foreshadow of what was to come. The sense of epicness is built on the storytelling that comes before or during a fight. The sense of non-epicness on most of the human sized bosses is at mostly fault of the lack of it.
    (1)
    Last edited by zuzu-bq; 01-11-2018 at 03:40 AM.

  4. #44
    Player
    Aosha's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    441
    Character
    Aosha Koz'ain
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by gumas View Post
    Wait, you mean like in real life thing? Not in a game? I never knew that
    Yup, a real life thing.
    (0)

  5. #45
    Player
    Grayve's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    593
    Character
    Kharagan Dotharl
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    How do you manage to turn every single thread into pro-empire... it's almost impressive.
    (1)

  6. #46
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    I thought it was well established, that in Omegascape V4S it will be Tataru wiping the floor with us??
    (0)

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