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  1. #15
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Istaru View Post
    For me, it’s more acceptance that they aren’t going to fix anything.
    While I get that, nothing ever improves through complacence.

    They're working on housing issues, glamour logs, etc. because of community uproar right now. None of that would be on its way had everyone just shrugged and remained complacent.

    Quote Originally Posted by Darrcyphfeid View Post
    Read the quoted text -> read the content of my post -> understand that the content of my post is about a specific subject that is not what your quoted text is about.

    You don't see any potential problems with allowing, say, 3 skills to be added to an action queue, that all have to resolve in one way or another before a 4th action (that can be added to the queue if a "slot" is open), on a job with cast bars? Healers would devour Square en masse.
    Read the quoted text -> read the content of my post -> understand that the content of my post is not what you're suggesting I've suggested here.

    I don't want to queue oGCD abilities at all. I just want the same alerts GCD abilities have.

    It doesn't silently fail. It just doesn't go off and the visual indicator that it didn't go off is that the icon didn't dim out. It's literally the system you want, but in reverse.
    Try pressing a button that's on GCD: you'll hear an audible alert as well as have an error message appear in the middle of your screen in red letters that informs you the button you pressed did nothing.

    When an oGCD fails, you hear nothing, and it takes a great deal more attention to look down at it to see whether or not the spinner has come up as opposed to simply listening for the failure sound.

    If you had your way and they added a cooldown indicator for all oGCD actions while doing an animation, it wouldn't change anything for you.
    It would literally change everything because I would know that when I pressed the button for Wildfire in the middle of my rotation, the error message and sound would alert me if it didn't actually activate.

    Here's the thing about UI: you ideally want to allow the player to spend as little time looking at it as possible, and that's absolutely vital considering how much else there is to pay attention to amidst your average raid encounter. This isn't WoW where we have "deadly boss mods" to hold our hands through every mechanic. XIV's raid encounters require everyone to pay attention or you're going to wipe the raid.

    The entire reason we have audible and visible feedback when we press the button for an ability that cannot be activated at that moment is so we don't need to look down at our hotbar. We know, without taking our eyes off of the battle in front of us, that the ability didn't activate and we need to press it again. This is a godsend for players trying to pay attention to what the boss is doing instead of whether or not vital oGCDs are activating.

    From the sounds of things in this thread, most people mash the button for oGCD abilities a number of times just to make sure they go off, probably because they're too busy monitoring the fight to glance down at the oGCD while they press it to ensure it activates.

    We shouldn't have to mash the crap out of our keyboards just to ensure we succeed in making skills activate.

    Again, there is already a perfect system in this game that informs players when their button presses won't activate an ability. All I want is for oGCD abilities to be given that same love.

    Willful refusal to adjust.
    ...Is literally the worst response imaginable to a QoL suggestion, yes.

    Some people argued that 1.0 was fine and players who didn't like it just needed to "adjust".

    Hell, Marie Antoinette suggesting the peasants eat cake because they have no food was just her way of saying "Peasants should just adjust". :P
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    Last edited by RichardButte; 01-09-2018 at 02:41 AM.