This would be the source of any confusion, I would think. The passage of time in the game is meant to be vague, because (for the time being, until such a time that the dev. team says otherwise) the year is frozen. Time passes and piles up, but it doesn't move. Much like the Simpsons, it doesn't matter how many days have passed, the year doesn't change; ages don't change; we never see the anniversary of an event that took place after the game began.
Therefore, if the lorebook never updates us after the age of sixteen, in all likelihood, she died at the age of sixteen.
Two outings as an adventurer doesn't take very long, mind you, and between 2.1 and 2.3 we didn't travel around very much (at least compared to Stormblood, where, even though the year didn't change, it seems physically impossible that we didn't waste entire moons on just the sailing). We met an Ascian, killed two primals, and took a couple of meetings.
She kept a diary between the two Tam-Tara outings, which proves that she went home for a week, to Mor Dhona, to Thanalan, to Coerthas, and finally back to the Black Shroud before his head could become ... beyond her hopes? I guess? ... but she didn't mention a nameday in there.
The Raen in Sui-no-Sato keep referring to themselves as "We, the Raen" as if they speak for the clan, but that's not strictly true. The point of confusion here is that the remaining Raen lack a cultural coalescense. They're not in one spot, they don't identify a certain way; there are few bonds between them.
Long ago, the Raen consolidated in Yanxia under the command of an Othardian warlord. When other warlords saw their potential, they too sought out Raen retainers. Through these times of strife, the Raen were scattered far and wide and completely integrated into the cultures that they joined. This is why you see them everywhere, but it feels like you've never truly "found" the Raen. Sui-no-Sato is merely a group that stayed together and went underwater to escape the ceaseless fighting above.



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