http://finalfantasy.wikia.com/wiki/Arcanist
Arcanist and musketeer are the next classes to come out. Just a thought on where the THM drains and dark magic went.
I share b/c i care![]()
http://finalfantasy.wikia.com/wiki/Arcanist
Arcanist and musketeer are the next classes to come out. Just a thought on where the THM drains and dark magic went.
I share b/c i care![]()
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
The makings of Arcanist have been semi-well known since information came with the Alpha DATs. Though it's all up in the air, post-December-'10.
Weapon:
Single handed or Two-Handed
Magic Type:
Arcance (Umbral Base)
Basic Attack
Magic Missile (Damage Type Varies with Equipped Armament)
Role in Battle:
Support role; works with light attacks and creating/enabling "Distaffs," probably AoE locations on the field that either negatively effect enemies that wander into range, or benefit allies standing near them. The number of Distaffs that can be up at once, and their duration, are limited and variable. The creation and animation of distaffs are strategic; unlike the magic of Arcance, they do not require battle resources such as TP or MP.
Storyline
Customs agents for Limsa Lominsa.
Mystic will likely be similar in role, different in function,, but from the Astral angle.
Last edited by Anonymoose; 11-21-2011 at 01:39 PM. Reason: uire
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
Valid point, but Yoshi is in charge now. Cnj and Thm do not resemble what they did in alpha, why would the info about arcanist remain the same? Thanks for the point though, I like a good discussion.The makings of Arcanist have been semi-well known since information came with the Alpha DATs.
Weapon:
Single handed or Two-Handed
Basic Attack
Magic Missile (Damage Type Varies with Equipped Armament)
Role in Battle:
Support role; works with light attacks and creating "Traps," probably AoE locations on the field that either damage enemies that wander into rage, or benefit allies standing near them.
Storyline
Customs agents for Limsa Lominsa.
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
Aye; this one's up in the air. Still, Yoshida-san has mostly stuck to adjusting game-play MECHANICS, the basics are overall the same (though simplified and differently organized). I wouldn't be surprised if Arcanist remains the way it looked like it would be in Alpha, but comes out more simplified and polished than it would have otherwise.
Updated my first post to completion, btw.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
i didn't read like any of the post sorry, but i just want to just say.
yaay to repackaging all the spells if they do this, hopefully they just adding them again to same classes just later when they raise caps? on top of other new ones of course.
Just to point something out, I don't think we'll be seeing Musketeer for a while longer. Yoshida said they want to add more caster classes, and while Arcanist fits the bill, I don't think he means just one caster job.
I would absolutely love Time Mage. I absolutely hate playing as mages and I love Paladin with all my heart, but I would make Time Mage my main without hesitation.
Spells: Haste, Hastega, Slow, Slowga, Bind, Bindga, Stop, Stopga, Stun, Stunga, Break, Breakga, Demi, Gravija, Gravity
Abilities:
Time Stretch: Sets the remaining duration of buff timers on all party members to max.
Time Strain: Sets the remaining duration of status effects on the target to max.
Time Compression: Remove three buffs from yourself. Inflicts all enemies with Slow, Gravity and Bind. Deals Gravity damage.
Last edited by Alerith; 11-21-2011 at 03:28 PM.
Weren't those DATs fake anyway? I seem to remember someone stating they weren't real but, I don't know that was awhile ago. o_o'
Placeholders, not fake.
To a degree - the names of a lot of things in the DATs are tentative, and they're easily distinguished from active in-game mechanics by either the kanji for tentative, or a single period BEFORE the name. For instance, in the DATs for a while, you'd see "Siphon MP II" right next to ".Aspir II" -- one being legit, one being a planned change (or abandoned one.)
The Arcanist mechanics and abilities will likely remain as the DATs have them, but the names will change. That said, I think Magic Missile should be a permanent name - because that was one of the funniest Dr. Demento skits of all time.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
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