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  1. #51
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    I have 2 questions for the peeps who are always worried about not getting PT's for certain content....

    What kind of Elitist snob LS are you in that they would refuse to do any content with you?

    or

    What kind of jerk are you that you can't get in a friendly LS to do stuff with?
    (2)

    Papa was a rolling stone...wherever he laid his barbut was home.





  2. #52
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    From what I can tell, the monk is controlled burst damage. Controlled burst meaning you, the player, can turn on when you want to spike your damage. You use your MP using abilities to jump your DPS and probably do more damage then any other class.

    The uncontrolled burst damage job would be the dragoon. Dragoon, as Yoshi put it, does high crit damage. So high burst, but you can't control it... it comes when you randomly roll a crit.

    In short, the monk will probably be a a better dps class when played by a player that understands when to unload their MP for high damage.

    Just how I see them, can't be sure until they come out.
    (4)
    Last edited by Klive; 11-21-2011 at 09:59 AM.
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  3. #53
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I'm in wait-and-see mode currently. The changes don't sound that bad, I'd like to test it before I say something.
    As it was already mentioned by someone, at the moment PGL doesn't really have a defined role in a party. DD? LNC/MRD do way better, since most of our high DD skills are situational and/or have a high cooldown, even our lv50 skill can only be used after evading an attack. The evasion is not really high enough to tank efficiently either...

    Basically, it looks more of a jack-of-all-trades to me now, so I'd like to see how the new setup will work out.
    Burst DD, if it's indeed going to be one, sounds actually more interesting than being a 1v1 class
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #54
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Alise View Post
    Most of people who play PGL would think of either it as evasion-tanking or that it will go into Dps route one way or another. However,From what I see from the description and skill list of the new PGL/MOK are going to have, the define role for PGL is in pretty bad state, come on' we know that in MMO game it is better to be good at one way and not jack of all-trade like this.

    Here see what it can do : "little attack skill" "little dodge skill" "little stun skill" "little debuff skill" "Need a lot of MP" in MMO, this look bad...
    <_<;
    You're definitely overreacting. They have abilities to haste themselves, boost their attack, completely lock down an enemy, use formless strikes, use additional attacks, and even if some of this requires MP, they have a Combo that lets them restore it!

    Wait till you see it perform before you decide it can't work.
    (2)
    (original by GalvatronZero)

  5. #55
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Love the changes. It's a lot more interesting than having just a 3rd regular DD job.

    My only concern is MP but at this point we have no idea how much MP the skills will use and we also have no idea how much MP our new skills (as well as cross-skills) will restore. Traits haven't been released yet, so for all we know, we may have a trait that adds mp healing to second wind.

    We just can't make assumptions about how fast we'll run out of MP at this point. We can only decide if we like the general concept of what they're proposing and the stances idea (which if you'll remember was what they first advertised to us on the website) along with how the skills combo has me very excited to play patch 1.20.

    Also if you want to talk about PUG being useless...we were already kind of useless since a large majority of our attacks are counters which just aren't very useful in large party situations (yes even with taunt).
    (3)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  6. #56
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AmyRae View Post
    You're definitely overreacting. They have abilities to haste themselves, boost their attack, completely lock down an enemy, use formless strikes, use additional attacks, and even if some of this requires MP, they have a Combo that lets them restore it!

    Wait till you see it perform before you decide it can't work.
    As i said, that would be too late. And no, with all the MMO trend, if they balance it right, any class that can do everything = the class that is unwanted in PT.

    the route for PGL as current plan = either over power or being unwanted.


    Quote Originally Posted by Wevlum View Post

    Also if you want to talk about PUG being useless...we were already kind of useless since a large majority of our attacks are counters which just aren't very useful in large party situations (yes even with taunt).

    Exactly the True, and you don't want it to ever stop being useless?

    I don't know what is SE standard to repeat the problem ever and ever, they said each class will have their clear definition and role. However, clearly that PGL doesn't have one. It end up being 3rd rate tank, 2nd rate DD. and 3rd rate debuff.




    Quote Originally Posted by Soukyuu View Post
    Burst DD, if it's indeed going to be one, sounds actually more interesting than being a 1v1 class

    From classes description and abilities list, it look like best burst damage will go into ARC. PGL fire mode for damage is increasing speed., and most attack are about counter that inflect effect.
    (1)
    Last edited by Alise; 11-21-2011 at 01:05 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  7. #57
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Mnk will probably be the highest Dmg dealers over time. So best Dmg in Boss Battles, but first to die as a trade off.


    Most likely they will have to time their MP-draining abilities right and then bard regen for a bit. If they do AND manage to live through the whole battle, will prevail as top dps.

    DRG will most likely be a burst DPS, biggest numbers but not in the long term. They get the advantage of survival through distance, armor and 'jump'. (PVP destroyer for sure)
    (0)

  8. #58
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Alise View Post
    As i said, that would be too late. And no, with all the MMO trend, if they balance it right, any class that can do everything = the class that is unwanted in PT.
    Right. I mean, no one ever wanted Druids in the party in WoW. That is, the one class that could literally fill any roll in a group (Tank, Healer, Melee DPS, or Caster DPS). Nor did anyone ever want Paladins (Tank, Healer, Melee DPS). Or Shamans (Healer, Melee DPS, Caster DPS). Or Death Knights (Tank, Melee DPS). No, those classes were never wanted in parties, ever. Nope. Not a chance.

    I think that fills my sarcasm quota.
    (3)

  9. #59
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    People should also keep in mind that all evasion based skills are completely useless to anyone but a tank while in a party. The Puglist should not have hate long enough to use these skills. As it stands right now, in 1.19, Haymaker and Jarring Strike are only used in Solo combat unless at Gladiator or Marauder has them cross classes. After 1.20 these skills are set to be CLass specific. This essentially makes them unusable.
    (0)

  10. #60
    Player
    Phen's Avatar
    Join Date
    Aug 2011
    Posts
    138
    Character
    Phen Deazur
    World
    Sargatanas
    Main Class
    Pugilist Lv 100
    I think it all relies on how that MP drain is versus damage increase. If its a uses up fast but does bookoo damage situation pug just became the DD around(because add a bard to do it forever). If its pretty decent while on and a slow mp drain its not bad either. However it could be fast and nominal and that would be bad.
    (1)

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