No, they didn't just pick on dark knight, it is an expansion and people expected classes to change, but personally I didn't expect dark knight core to be so stripped and not see the rest of its kit buffed. It just seems like SE has blinders for certain classes (see monk) when it comes to how they are played and why people play them. Warrior, for example, had some pretty drastic changes that made the class pretty bad at the start, it got major adjustments to bring it up to speed near immediately. Dark Knights have been asking for changes since the start, SE has ignored it since.
Honestly, the thing I see missing from dark knight is an unapologetic person with a platform and a fan base to shout our issues. Warrior has it, dark doesn't.
Ever since a certain video we see this idea repeated that Dark is "brain dead" easy. Where does this idea come from? Yes, Dark Knight only has 1 damage combo, but honestly I don't find switching between two combos every few turns to be that difficult. In my opinion this has to do with optimizing the classes. Warrior and Paladin have personal buff windows which organize their rotation, Dark Knight does not. How does this effect anything?
It matters when we look at raid buff alignment to optimize damage output.
Paladin: 60% of your life is buffed. Stick with that. Paladin doesn't worry about raid buffs because most of its time is spent buffed, you need to stick to that rotation and look to optimize your shield swipes.
Warrior: (ignoring the 20% and 5% buffs) 33.3% of your life is spent buffed. To hit those tank hero numbers you need to (1) align your buffs with raid buffs and not overcap gauge inbetween windows and (2) align your rotation going into those buffs. Luckily those line up naturally with your cooldown timers. If you die during the fight, this alignment will never line up again and you lose this benefit. This is where the difficulty comes from.
Dark Knight: (ignoring the 20% buff of dark side) 0% of your life is spent buffed. Because of this, your damage isn't organized into buff windows. However, to optimize the class you are still dependent on raid buffs. This means you need to self organize your resources to be able to hit dark arts on every attack (which you almost never will), carve and spit, and 2 bloodspillers in every trick window. You need to (1) align your resources to hit this once a minute and (2) align your GCD going into this buff (except you don't control when trick goes up). For this you gain a maximum of around 307 potency gained in this window (factoring in darkside).
Again Paladin doesn't really care about raid buff windows, it is bad to alter your rotation to hit these windows, just keep pressing buttons.
Warrior will actively try to hit this window gaining 377 potency during this window hitting 4 GCDs and 2 oGCDs (factors in all buffs except slashing). Dark Knight should also actively try to hit this window and to do 70 less potency while hitting 4 GCDs and 7 oGCDs (5 dark arts, carve and spit, and plunge and which this unlikely). What Dark Knight does have going for it is that it is flexible in being able to hit these windows unless you die immediately before. Both Dark Knight and Warrior can achieve this every other trick attack window.
What would help Dark Knight? Give Blood Weapon a 30 second cooldown and make the autoattack delay more meaningful (like 40% to 50% delay reduction) so that it lines up with raid buffs (which also removes some of the flexibility of the class).


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