Quote Originally Posted by Tegernako View Post
Here are my suggestions.

An additional CD that reduces damage by say...20%

An ability that has about 500 potency that's a dot that you could stack with salted earth.

An ability that reduces an enemies damage by say...10% for more then five seconds and has about 210 potency.

Some kind of skill that gives them a 3rd combo that has some kind of added effect for extra team utility. Call it delirium.

Some kind of stun they can use for added potency and for general usage that does about 120 potency.

I feel like the job is for some reason, missing aspects that could be filled by giving it extra utility and defensive skills as well as some extra DPS increases.

If only we knew what that looked like.
It sounds like that deleted class back in 3.x... I think it was called Dark Knight! LOL