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  1. #121
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    While Firon did love FFXI, I have to agree with Hanemakikaze. The journey from 1-75 was fun the first time but after a while it became boring, after getting 8 jobs to 75 the grind was tedious. Pre ToUA there was not much to do besides lvl up another class or endgame.
    (0)

  2. #122
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lucifer View Post
    A lot of you people make me sick with your nonsense about not wanting to level up like in FFXI.
    FFXI define what an RPG was about. It might have been long an tedious but the fact is, that was what MUD's were all about. You needed to earn your place at the top by putting in the time.
    What we have today is masses of spoiled people who just want to compete with everyone on the same footing without having to put in the effort.
    Why bother playing an RPG if all you're going to do is whine and complain about how something takes too long? The deconstruction of this genre has taken a turn for the worse.
    Leveling up should never be a grind. IF you have ever played an FF prior to 11 you would know the game never forces you to stand in one area and grind, the only thing you had to work for in previous FF's was Gil, special armor, special spells, and special weapons. which is the current goal of FFXIV.

    Nostalgia is a hell of a drug.
    (0)

  3. #123
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    no time invested = a shooter, specially with all this all instanced stuff people be talking. no progress and journey = a short lived mmo, just like all the rest. don't say wow because really it's the exception only cause people have to run back to there cash crop.

    while i do think ffxi's biggest problem was probably not being able to reel in new players cause of this, there needs to be a better way to get people to keep joining the game without killing the journey. ffxi actually felt like a rpg to me. it was the only mmo that did, weather it got grindy after a few jobs ...that is how all mmo's are after your first max class. you level the first one slow and take it all in, then the next one is probably for speed, after that it's whatever.

    some people on this thread that argue bout the grind also help it's cause by testifying they stayed with ffxi for 5years or longer. ...that is the point, what other mmo have you ever played for 5years straight on one character. None i can almost guarantee for most people. all mmo's are going casual and easy, but all mmo's are dying out quick. even the wow clones for whatever reason rather then playing a new mmo with new content and things in it, they still run back to wow that they beat totally and completely a million times over? how's that work, guess no one likes new stuff to do less i'm missing something.

    i've yet to see a mmo without some sort of grind, ffxi did theres very well in my opinion and like others said if they can find a middle way from ffxi and how long it took but keep all the progress to it, i would love this game and probably play it for another 5years easy. once this game starts to die, it's not wow, it will keep dying out like the rest.
    (1)

  4. #124
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    Sep 2011
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    430
    Quote Originally Posted by Lucifer View Post
    A lot of you people make me sick with your nonsense about not wanting to level up like in FFXI.
    FFXI define what an RPG was about. It might have been long an tedious but the fact is, that was what MUD's were all about. You needed to earn your place at the top by putting in the time.
    What we have today is masses of spoiled people who just want to compete with everyone on the same footing without having to put in the effort.
    Why bother playing an RPG if all you're going to do is whine and complain about how something takes too long? The deconstruction of this genre has taken a turn for the worse.
    Who are you to define what an RPG is? People like you make me sick. The thought of someone having an opposing viewpoint is so foreign to you that you can't see beyond it.
    (0)

  5. #125
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Thank you for the reply and the support. I support this thread and the message that it delivers to the devs. I hope that they implement an adventure that requires hard work in 2.0.

    My wife wants more diversity in leveling. This is what most want... no one cares for a grind, but would grind for adventure.

    I want 2.o to require the player to level before she/he can explore the world further. After gaining 10 levels the player should have to purchase the appropriate gear to proceed to higher levels.

    If the devs were just they would cater to the ones that stick with them through the bad times.

    I'm not asking the devs to copy and paste FFXI, but I do support them taking the functional aspects of FFXI and applying them to FFXIV (i.e level sync, a player search engine, auction house, and ect...). The new world, characters, and storyline is more than welcome, we needed the new content desperately.
    (4)

  6. #126
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Who are you to define what an RPG is? People like you make me sick. The thought of someone having an opposing viewpoint is so foreign to you that you can't see beyond it.
    so people want a 1 player game mmo, gain everything in 1 day, end game to be in a box, gain exp at mass rates, just sit in a queue. well sounds like more fun than trying to explore and have battles with some form of order, right?.
    (2)

  7. #127
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Blarp View Post
    Who are you to define what an RPG is? People like you make me sick. The thought of someone having an opposing viewpoint is so foreign to you that you can't see beyond it.
    yeah but get this ...there a tons of rpg's that come out, and they all used to come out trying to be different and good at same time. problem with mmo's is they all just making them for idiots with the biggest wallets. that doesn't define what a good rpg is either. a opinion on how people want to play is just that, and guess what there opinions on how they like it used to actually be part of the genre. i would say you wanked the rug from under there game play, how does that make you sick? that's like the man that takes some guys place at work cause he is on strike saying to you, you sicken me.

    there needs to be mmo's made for all types of players, and guess what this is ffxiv, it came after ffxi ...witch had the style and gameplay they are praising. this isn't wow2, or blizzards next mmo where then we can say ohhh ok..what would you expect but this type of system. also to add on the bliz thing, diablo3 is adding a real player auction to sell there own gils and items for real cash, while diablo3 isn't a real mmo, if it does well i can bet bliz tries to add this system to it's next real mmo if it does well(witch it probably will). so next step would be that mmo's are going to "need" to make harder drop rates on items and create gameplay with carrot sticks cause it will be the only way to make them real money. so all of you flashing your wallets are probably not realizing the possible dooms that can come in the future. but i think i got little off topic and this is just a thought in my head on the steps these companies are taking to take every penny they can from you.

    either way no journey = no fun, no progress = no point in playing anymore. i'm bout to hit 50 on everything and i'ma be forced to just not play anymore ... most people will stop after a few classes and crafts and do the same thing with the system that is in place now. mmo's always need some form of grind and ffxi did it the best ..in my opinion.
    (1)

  8. #128
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    Sep 2011
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    430
    Quote Originally Posted by indira View Post
    so people want a 1 player game mmo, gain everything in 1 day, end game to be in a box, gain exp at mass rates, just sit in a queue. well sounds like more fun than trying to explore and have battles with some form of order, right?.
    I haven't seen anyone ask for that. Maybe in your own deluded little bubble that's what you understand, but it doesn't make it true.
    (0)

  9. #129
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Lucifer that argument can go both ways ya know, someone could come in and say "you elitist bunch make me sick" etc etc.

    Gaming has changes a lot in the last 10 years, not only MMO's and RPG's but pretty much every genre, platformers barely exist anymore, everything is FPS and shooters and JRPG's are in a sorry state.

    There are hundres of thousands of new casual players due to things like the Wii and WoW.

    Add all this together with the cost of development these days and that companies like SE wanting to make money of course they are going to target the casual crowd just as WoW, Rift, Aion and every other MMO out there is trying to do.

    Final Fantasy single player games are designed for casual play, it makes sense that an online title with the same name would follow in those footsteps, at least if they want it to appeal to the same crowd, yes FF11 didn't go that route but thats neither here nor there, from the very beginning of this games development it has been touted as being casual and solo friendly.
    (0)
    Last edited by Jinko; 11-21-2011 at 11:47 AM.

  10. #130
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    well all offline games can probably be consider casual, outside of maybe dark souls but even then. most games don't take a long time to beat these days. there are still really good ones that still take 100+ hrs to do if you do everything in it and not just run threw the story. final fantasy old rpq's in your description of it probably wasn't really casual, even ff12 took over 100+ hrs to do if you hunted every nm and you didn't use the internet to get all your answers to questions. while the genre itself is changing it doesn't mean games can't come out that are different. /or the same as they used to be. rpq's are the least of any genre of gaming to be casual, add on top of that that mmo's are charging monthly to stay and play for years for something with less quality story/graphics/content then why are people staying? in the end if this keeps going in this direction you will be paying for games that you would of consider offline games but with monthly charges in the future. rewrapped and given monthly charges.
    (0)
    Last edited by weeble; 11-21-2011 at 11:56 AM.

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