This resolves nothing, and is not what reasonable people expect. Not what this thread expects. SE's assertion that hunts are competitive instead of cooperative flies in the face of the way they have hunts set up. The overwhelming majority of active hunters wouldn't even know how to spawn most S Ranks to begin with if not for cooperation. If you have 2 or 3 competing groups that do not relay, do not mark on Ariyala/other websites, and do not cooperate or communicate, hunts may as well not even exist. People outside of the 2 or 3 groups will only see A ranks when all groups aren't actively hunting for 2+ hours - not including any people going around soloing whatever A Rank they happen to stumble across during or after - and will very likely not see any ARR or HW S Ranks. Further, these groups will themselves trip one another up by virtue of not knowing which S Ranks were killed by the others, nor when, resulting in tons of wasted time and effort.
Also, stop bringing up XI. This is not XI. This will never be XI. XIV is a super casual, "baby's first MMO" kinda experience that barely expects you to log 10 hours a week to remain current. XIV's target playerbase, therefore, wouldn't (...don't) spend 30 minutes tracking A Ranks, much less spend an hour or more trying to spawn something like Nunyunuwi or Senmurv. They can barely fit in their roulettes most days. You can shake your head at that, and I would join you, but that is the reality of this game and SE's approach to it. Hunts as they are now, both iterations of Diadem, and anything else partially borrowed from older MMOs are at odds with the game's design philosophy and should be addressed. Especially hunts, because as noted in nearly every post they're really toxic and full of entitlement in all directions.
Nah, man. You can't bring up FFXI as a defense when, quite frankly, XI was borderline insufferable without multiple third-party add-ons. Gearswap was a thing that existed for years - was encouraged by SE, even, with all the highly situational gear - but didn't have an in-game interface until 2014. In-game macros were limited to 6 (IIRC) lines, while add-ons allowed you technically infinitely long macros for use with whatever you wanted - you could compromise and use one of those to swap gear instead of going all in on the automation. In-game timestamps only displayed hour and minute, also until around 2014, whereas third-party add-ons provided that functionality for years. I could go on. It's not like they weren't requested for years upon years by the community.If using 3rd party timer sites etc. was 'the correct thing to do' then SE would have designed it after having this kind of NM system since 2002.
Further, Yoshi and team have made it their singular goal to be as far removed from XI and XIV 1.0 as possible - even if XI and/or XIV 1.0 did something better. Obligatory low-hanging fruit: XI Nyzul Isle vs XIV PotD and XI Skirmish vs XIV Diadem. Neither of those require third-party websites, granted, but the point is that there's no lineage - no building of ideas - to be had here. XIV either does its own thing, or takes ideas (for better or worse) from games like WoW. Expecting any sort of continuity from XI, or lessons from XI being learned for XIV, will end badly. See also: XIV 1.0 itself.