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  1. #21
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by saucyshortcake View Post
    I don't even have to pay attention to the situations I'm walking into most of the time.
    And THIS is the house that 4.0 PvP and Rival Wings built. But hey it's all fine and well for the Feast and people wouldn't be a healer otherwise, so. . .
    (0)

  2. #22
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    391
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    Quote Originally Posted by ThirdChild_ZKI View Post
    Actually, mammets give 1 CE per kill. It's really not much, but if you're steadily pushing mammets and a teammate grabs CE tanks, it can all add up.
    .......
    That's true I guess I never thought of some of that. I still think the mid needs some kind of changes to it because as soon as one team claims in they pretty much have it most of the game because once mechs start coming out it's too hard to send multiple players in to take care of the 2-3 healers holding it down. Maybe the middle should be on a timer from when it activates and after the timer runs down it has a down time period meaning people would actually have to leave and farm other ways. I guess if that were to happen though other things would have to be buffed to keep CE coming at a steady pace.
    (0)

  3. #23
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    That's a great idea actually. It already works like a Seize node. So having it deactivate would encourage players to actively search for tanks, which still promotes PvPing (contesting tank grabs) and solves the problem of people just parking healers in mid all match
    (0)

  4. #24
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by ThirdChild_ZKI View Post
    [...] and solves the problem of people just parking healers in mid all match
    And instead reinforces the problem of healers interrupting CE grabs.

    The real issue is that even a BLM with an unlimited Astral Fire, unlimited Enochian and unlimited Mana hack barely reaches a consistent 1195 DPS while a Scholar can consistently deal 434 DPS and negate 1080 DPS in the same time, leading to the team with the two button SCH gaining a net 319 DPS advantage. WHM isn't much better - Regen and Cure I spam result in roughly 1580 HPS (Regen is 500, Cure I 1080), so the 1195 DPS of the hacking BLM get entirely negated and there's still room for additional DPS from other sources before the team with the WHM even has a net loss of health. And this is with a BLM that flat out hacks to considerably increase his DPS and healers that don't even use half their base kit. The discrepancy gets a lot worse when you remove the hacks and actually account for more than 2 healer buttons.

    To balance this discrepancy in sustained throughput out, the BLM has 2,5k health less and his burst is appropriately weaker than the healer's burst healing. Because it makes sense to compensate someone's shortcomings in one area by giving them more shortcomings in other areas. Soaring really is just the icing on that giant cake.

    Healers are playing in an entirely different power league than the common rabble, that's the real issue. Hence, the sentence "We got no healers, avoid PvP unless it's stragglers" is a thing inside a PvP instance and even the most delusional Feast players have realized by now that the healer is the most influential role in there. And thanks to their popularity statement, the culprit is confirmed: They are tuning jobs by popularity, not by power. I avoid the term "balancing" in that context.

    The solution is obvious: Drag healers down to the power level of other ranged characters, somehow. Nerfs, reworks, whatever.

    But that can't happen with popularity being a factor. So what I surmise SE is going to do is to give mammets a small (25%) infirmity debuff on their attacks, nerf mid CE generation, do 'something' random about tanks, nerf soaring a little for everyone and call it a day. They supposedly have a lot of changes planned, so you can try to be optimistic, but I'd keep that optimism in check and mentally prepare yourself for people, to quote our adaption specialist of the forum, "avoid the circumstances which frustrate them" by simply not queuing up or using a bot.
    (0)

  5. #25
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    Don't worry, by the time any changes are made to Astragalos, 95% of the people queueing will be bots anyway, since SE has pretty much confirmed that they don't care if people use them 24/7 instead of actually playing the game.
    (0)

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