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  1. #651
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Llugen View Post
    I mean, I'm pretty sure that's the very first thing I said in this thread is how ridiculous rez dispensing is and how, after their stance of "raise is very powerful" for all of 2.x and 3.x, they decide "here take this class that can pump out raise lemayo". I'm shocked they didn't nerf it right then and there, but based on the fact that they didn't, nor still, nor does it look like they will, here I am. Preaching about how BLM deserves access to a Raise tool to compete.
    You also completely ignored its cost. Any red mage that decides to spam Verraise is doing so through Dualcast, and is therefore spending MP on Vercure/Verraise or Jolt II/Verraise per pair. Enough of that in a short time, and the red mage is out of MP, leaving only crap, non-enchanted weaponskills to do damage (red mage's primary function), and this is sometimes even true with Lucid Dreaming, which is red mage's only way to get MP back without relying on another party member.

    In the meantime, summoner has no MP problems thanks to Aetherflow and Energy Drain, but has to give up 7-8 seconds or Swiftcast for Resurrection and therefore cannot spam it like red mage. Black mage has no MP problems at all just due to how Umbral Ice works, but also simply does not have the time nor desire to bother with a Raise variant.

    And then there's all the other reasons in this entire thread as to why black mage should not get Raise. Which you ignored or slandered.

    Which is why I refuse to take you seriously.
    (7)

  2. #652
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    You can argue till the moon turns purple, he will still say blm should get a raise for balance purposes...
    (4)

  3. #653
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Maero View Post
    You can argue till the moon turns purple, he will still say blm should get a raise for balance purposes...
    Right but he seems to confuse balance with every job being more or less the same as opposed to every job fills a usable niche.
    (0)

  4. #654
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    I say let them have it(if just to stop people from complaining that it's missing), except it costs the same as Flare, but with a 3min CD. Cast time is 7sec, cannot be shortened in any way(Swiftcast or Spell Speed or anything else).
    (0)

  5. #655
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Avatre View Post
    I say let them have it(if just to stop people from complaining that it's missing), except it costs the same as Flare, but with a 3min CD. Cast time is 7sec, cannot be shortened in any way(Swiftcast or Spell Speed or anything else).
    Sure, so long as Summoners lose Lucid Dreaming, Raise requires 3 aetherflows, and it can't be reduced in cast time in any way.

    It's called parity, and it's important.
    (0)

  6. #656
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Claviusnex View Post
    Right but he seems to confuse balance with every job being more or less the same as opposed to every job fills a usable niche.
    Not only that i fail to see how a raise could fit in a blm rotation or why one would want to bother. Raise on Red Mage fits perfectly for that job and is fine on smn
    (0)

  7. #657
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabooa View Post
    Sure, so long as Summoners lose Lucid Dreaming, Raise requires 3 aetherflows, and it can't be reduced in cast time in any way.

    It's called parity, and it's important.
    Then this would have to be the same for SCH as well seeing as the base job ACN uses Ressurection and that would also have to have the same requirement to cast it. This would also greatly effect SMN rotation which already has it's big damage busters locked behind Aetherflow. No job should have to suffer this much for a silly rez change.

    I really hope that 4.2 brings what we need for BLM.
    (0)
    Last edited by Kurando; 01-05-2018 at 03:46 AM.

  8. #658
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Avatre View Post
    I say let them have it(if just to stop people from complaining that it's missing), except it costs the same as Flare, but with a 3min CD. Cast time is 7sec, cannot be shortened in any way(Swiftcast or Spell Speed or anything else).
    Which would still make the utility of their Raise useless, especially considering SMN and RDM can Raise without having to wait 3 minutes to do so each time (even if RDM’s Verraise was “nerfed” to no longer utilitize the Dualcast trait), and that’s another reason why I disagree with all of Llugen’s suggestions about giving BLM a Raise in the first place (I read up to page 30 and then skipped to the end to just drop my two gil a few pages back because it was just getting repetitive). Why give a BLM a Raise with a 180-second cooldown (or any other arbitrary mechanic like the tether mechanic) when you can take a SMN or a RDM (or, you know, just have the healer raise the dead player) since their Raises don’t have arbitrary cooldowns that make them useful only 2~3 times during a given fight, maybe 4 if the fight lasts as long as V4S? Giving BLM an oGCD, 180-second cooldown Raise is not going to set them apart from the other two casters. And I’m against the homogenization of jobs within a role anyways.

    BLM does not need a Raise. It needs massive damage adjustments so that it can pull more damage AND make up for any rDPS/utility a group would sacrifice if they chose a BLM over a RDM or SMN. If BLM wants to have utility, I like the idea of a raid-wide Manawall. It would be similar to a WAR’s SiO (albeit, maybe a bit weaker since SiO benefits from WAR’s defensive kit), provide utility, and not be as arbitrary as a Raise locked behind a cooldown. But then that brings up the issue of weaving in oGCDs on BLM, and while I don’t play the job at any optimized level, I know that weaving oGCDs on BLM is not particiuarly easy all the time.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #659
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HyoMinPark View Post
    BLM does not need a Raise. It needs massive damage adjustments so that it can pull more damage AND make up for any rDPS/utility a group would sacrifice if they chose a BLM over a RDM or SMN.
    The issue with this is you can't just give more damage, especially massive damage, for effectively no more effort than now.

    It might be a compelling choice at the very top end, but as you start moving back down, a Black mage dealing 'massively more damage' than it is now starts dominating and throwing content out of whack everywhere else, even in less than optimized savage parties. Throwing Samurai and Black Mage into the stratosphere because "Selfish DPS" is awful because then you have to balance encounters and everyone else around that. Everyone else suffers for it until the buff cycle comes back around (though in this case more likely nerf) and then you're back at square 1.
    (0)

  10. #660
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kabooa View Post
    The issue with this is you can't just give more damage, especially massive damage, for effectively no more effort than now.

    It might be a compelling choice at the very top end, but as you start moving back down, a Black mage dealing 'massively more damage' than it is now starts dominating and throwing content out of whack everywhere else, even in less than optimized savage parties. Throwing Samurai and Black Mage into the stratosphere because "Selfish DPS" is awful because then you have to balance encounters and everyone else around that. Everyone else suffers for it until the buff cycle comes back around (though in this case more likely nerf) and then you're back at square 1.
    Of course you can. Because the effort required to do good DPS now is just as much, if not even more than other jobs. Why should BLM have to become more difficult to match the performance of other classes?

    Now don't get me wrong, I enjoy difficulty and would welcome it. As long as every other class becomes more difficult alongside it.
    (4)

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