Quote Originally Posted by Avatre View Post
I say let them have it(if just to stop people from complaining that it's missing), except it costs the same as Flare, but with a 3min CD. Cast time is 7sec, cannot be shortened in any way(Swiftcast or Spell Speed or anything else).
Which would still make the utility of their Raise useless, especially considering SMN and RDM can Raise without having to wait 3 minutes to do so each time (even if RDM’s Verraise was “nerfed” to no longer utilitize the Dualcast trait), and that’s another reason why I disagree with all of Llugen’s suggestions about giving BLM a Raise in the first place (I read up to page 30 and then skipped to the end to just drop my two gil a few pages back because it was just getting repetitive). Why give a BLM a Raise with a 180-second cooldown (or any other arbitrary mechanic like the tether mechanic) when you can take a SMN or a RDM (or, you know, just have the healer raise the dead player) since their Raises don’t have arbitrary cooldowns that make them useful only 2~3 times during a given fight, maybe 4 if the fight lasts as long as V4S? Giving BLM an oGCD, 180-second cooldown Raise is not going to set them apart from the other two casters. And I’m against the homogenization of jobs within a role anyways.

BLM does not need a Raise. It needs massive damage adjustments so that it can pull more damage AND make up for any rDPS/utility a group would sacrifice if they chose a BLM over a RDM or SMN. If BLM wants to have utility, I like the idea of a raid-wide Manawall. It would be similar to a WAR’s SiO (albeit, maybe a bit weaker since SiO benefits from WAR’s defensive kit), provide utility, and not be as arbitrary as a Raise locked behind a cooldown. But then that brings up the issue of weaving in oGCDs on BLM, and while I don’t play the job at any optimized level, I know that weaving oGCDs on BLM is not particiuarly easy all the time.