

Yeah it's basically the opposite, since FS was to bypass certain defenses, here it's to basically exploit it. We'll have to wait and see but the concept of it I know can work well if they execute it well.
Indeed, it was non-elemental and I do foresee the possible issues with elemental strikes. On the other hand, it's all situational like many things in the game, so I'm interested to see what it can be applied to.
Im going to wait and see how effective this class is going to be, its hard to decide from the small information we got from all the classes. What I do know is the current PUG is both "useless" & boring. The changes planned for the pug/mnk is looking really fun and innovative to me. Im looking forward to try out the pug class at 1.20.
Lets give them feedback of how strong/weak the class is, after the patch please.
Also mount possitioning? How the hell is that going to look like?![]()
Player
Delete PGL and give us THF!

If Yoshi rebalanced the classes properly, then PGL/MNK should be the highest dps class 1v1. MRD's gig is its AoE lawnmower, LNC's deal is its range and piercing-AoE attacks, and PGL's gig is taking a single monster head on and rampaging all over its face. Problem was that although Victimize II was in fact stronger than Doomspike II (only marginally), Victimize II had an absurd recast timer and damage that could not match the slightly weaker WS that could be AoE, and spammed.
Even without using any of the MP abilities, PGL/MNK should be equal in dps to a LNC/DRG just regular without any MP abilities but blow the LNC/DRG away against a single target (like Ifrit or main boss) when it turns on the MP. I'm hoping that the MP abilities don't become a crutch and PGL joins the Blue Mage club from XI (If you aren't familar with the Blue Mage club, it was the club formed after everyone realized BLU was just a realllly shitty DD after its MP ran out. It could blow the parser away the first two fights but once it had to let its MP recoup it got out-DDed by a PLD)
However this plays out though, we really shouldn't be freaking out until after the patch comes. The abilities list was pretty vague and was intended to give us a good idea what the new concept for the classes will be. We will need to see all of the classes new actions in action before we can form any kind of educated concerns/suggestions.
Player

PGL sounds like a good class to me, able to drain all their MP and abilities quickly to vastly increase DoT. Think of it like a zerg job.



hmmmm didnt read all through but to me it looks more like a crowd control, or 2nd tank or something. :|
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