If any of the Feedback I'm about to give is not accurate due to my understanding of the new job reforms I apologize in advance but as it stands, this is my understanding of the job reforms based on the latest update on class reforms and the problems I find with it.

Let's take Marauder for example, a Marauder is basically a warrior job yes? So based on the latest post, a Marauder will unlock warrior, now there will be warrior abilities that will be exclusive to warrior that a marauder can not use and marauder abilities that a warrior can not use, why not just completely abolish the marauder and go warrior only? I find it frustrating knowing that I could be on warrior but not have access to all warrior abilities because some of them are on the marauder job, so basically what I'm saying is it will feel like my warrior is only half a warrior because some of the abilities are trapped on the marauder job ex...

Another problem I find with this, is the inventory being tied up even more due to the flooding of yet again more weapons/armor to carry, example again the marauder, now we will need to carry Marauder weapons/armor and Warrior weapons/armor for essentially the same job...

I understand we are trying to fix the job situation and to make them more distinct, how ever I strongly feel that this is not the way to go upon this, as I feel this new system does not change much besides splitting up a class into two that are basically the same thing. I also understand that we can not start over with regards to the class system as players have already put in a lot of time into ranking/leveling up their classes but I feel this is not the correct solution.

My solution would be as follows.

First change the name of the current classes cause essentially this is what they are anyways:

Marauder = Warrior
Gladiator = Paladin
Pugilist = Monk
Lancer = Dragoon
Archer = Ranger (not sure why this one is going bard?... Confused)
Conjurer = White Mage
Thaumaturge = Black Mage

After the name change, redo all the abilities and skills for each job making them unique, Also if a player has already ranked up a Marauder before the name change to a warrior let their warrior be the same rank as their Marauder was since basically all that has happened was the class name has changed.

After the name change more "Jobs' could be implemented via quests and other means, like Red mage, Bard, and so on.

Another solution is to just keep the current names of classes and just adjusting their traits/abilities/skills. But I strongly feel that Splitting up classes into 2 jobs essentially being the same thing but requiring the player to carry more gear so they can fully utilize their new job not only is it complicated but also adds more time into UI management by the player (macros, inventory, ex..)

Thanks for reading this post and again if I fully don't understand the new system please scratch this post.