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  1. #71
    Player
    freja_eorzea's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    4
    Character
    Freja Vanir
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I guess I regret making the OP, but did so out of frustration w/ the trend I perceived. IMO it feels like since 3.0 there's been less and less content and more cash-shop stuff. IMO the cash-shop is lame. I love all the glowy crafting tools I put in the work for, but would take no enjoyment in them if I had just paid cash. I bought the encyclopedia and mog blanket w/ pleasure, I just think in-game stuff should be worked for. I love this game and feel sad about the direction I perceive it as going, that's all. No disrespect to anyone w/ a different opinion.
    (4)

  2. #72
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by freja_eorzea View Post
    I guess I regret making the OP, but did so out of frustration w/ the trend I perceived. IMO it feels like since 3.0 there's been less and less content and more cash-shop stuff. IMO the cash-shop is lame. I love all the glowy crafting tools I put in the work for, but would take no enjoyment in them if I had just paid cash. I bought the encyclopedia and mog blanket w/ pleasure, I just think in-game stuff should be worked for. I love this game and feel sad about the direction I perceive it as going, that's all. No disrespect to anyone w/ a different opinion.
    There hasn’t been a decrease in mounts/glamour/minions added to the game though. There are still more of all three of those in-game compared to the cash shop.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #73
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Settiesama View Post
    Alot of people don't like having cash shops in sub based games, but then most of those don't understand what the sub actually pays for.. They seem to believe it's for everything the game has to offer. They also seem to believe the Mogstation is down to the XIV team, when in fact most of the Mogstation team don't even work on XIV itself, and Yoshi P has very little say on stuff for the Mogstation too. They also can't seem to grasp that things for the Mogstation (Not including seasonal and other stuff that was in the game before) were created specifically for the Mogstation, meaning if the Mogstation didn't exist, neither would most of the content within it. They were created for the purpose of more funding, which most P2P MMOs have cash shops for.
    I guess a lot of people still don't quite get it. Stuff like the Sleipnir mount for example would simply not exist in the game if it was not for the Mogstation. Your sub only pays for your access into the game. As someone said before in here; The game is a car, the sub is your insurance and the Mogstation is the extra parts like spoilers. Yoshi P himself does not have the authority to make the Mogstation items available in game, the 'Empress' in charge of the Mogstation is above him. He can suggest, but she has the authority, and they have a crap load to fund so the obvious answer will be no to this.
    (1)

  4. #74
    Player
    freja_eorzea's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    4
    Character
    Freja Vanir
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by HyoMinPark View Post
    There hasn’t been a decrease in mounts/glamour/minions added to the game though. There are still more of all three of those in-game compared to the cash shop.
    That's a good point. I guess I was conflating them all.
    (0)

  5. #75
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,489
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Settiesama View Post
    Alot of people don't like having cash shops in sub based games, but then most of those don't understand what the sub actually pays for.. They seem to believe it's for everything the game has to offer. They also seem to believe the Mogstation is down to the XIV team, when in fact most of the Mogstation team don't even work on XIV itself, and Yoshi P has very little say on stuff for the Mogstation too. They also can't seem to grasp that things for the Mogstation (Not including seasonal and other stuff that was in the game before) were created specifically for the Mogstation, meaning if the Mogstation didn't exist, neither would most of the content within it. They were created for the purpose of more funding, which most P2P MMOs have cash shops for.
    OK first post I ignored. Lets get my 2 cents across here "Cash Shop Supporter". This game has repeatedly been plagued with staff problems. We both agree? Yet some how they have staff for cash shop? Any fool can put two and two together, the company is screwing over the player base. Which is fine I see enough people like you that think it is awesome to pad the stock holders of SE. Saying that staff is cash shop only is just a spin. They could easily be designing gear for in game. I would actually be surprised if the people making the actual cash shop gear as shown for Chinese/korean are part of the team. The only people who aren't are the marketing and planning and not the actual designers. Not a lie to say the cash shop employees "planning and marketing" aren't part of the game and then use resources from the dev team.

    A lot of stuff in the cash shop seems to be reused assets, meaning they are just a cash grab. Those specific assets might not exist. But if they had an extra team with the ability to make half a dozen more emotes a year. Seasonal events would have a lot more rewards.

    Quote Originally Posted by HyoMinPark View Post
    There hasn’t been a decrease in mounts/glamour/minions added to the game though. There are still more of all three of those in-game compared to the cash shop.
    I haven't counted. But do we not get one or two less sets, based on the dungeons going from 3 to patch to whatever it is now? SB has lowered the output and HW's was way below ARR. Are you counting by month or by patch? The patches took way longer meaning you could pretend got the same per patch (which I am not sure of) but not the same per year. Also remember they have removed previous holiday items for us who had been around since 1.0 that remember pre cash shop.
    (3)
    Last edited by Moonlite; 01-04-2018 at 12:03 PM.

  6. #76
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Moonlite View Post
    I haven't counted. But do we not get one or two less sets, based on the dungeons going from 3 to patch to whatever it is now? SB has lowered the output and HW's was way below ARR. Are you counting by month or by patch? The patches took way longer meaning you could pretend got the same per patch (which I am not sure of) but not the same per year. Also remember they have removed previous holiday items for us who had been around since 1.0 that remember pre cash shop.
    First and foremost, the only patch to not follow a rough fourteen week schedule was 3.1. Secondly, dungeon gear in odd numbered patch became the same regardless of which dungeon it dropped from. Xelphtol and Gubal shared gear as did Sohm Al (hard) and Baelsar's Wall. Regardless, this has no bearing on the cash shop since that is an entirely separate team who develops those aesthetics.
    (2)

  7. #77
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,489
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    First and foremost, the only patch to not follow a rough fourteen week schedule was 3.1. Secondly, dungeon gear in odd numbered patch became the same regardless of which dungeon it dropped from. Xelphtol and Gubal shared gear as did Sohm Al (hard) and Baelsar's Wall. Regardless, this has no bearing on the cash shop since that is an entirely separate team who develops those aesthetics.
    Again staff capable of making assets for the game are not working for the team. If not already using members from the team. Do you believe that the people at cash shop don't need anyone from the main team to get the final products in the game. Supposedly stated team has said to have staffing issues.

    No patch hit in under 14 weeks. 3.1 to 3.2 to 3.3 to 3.4 to 3.5 to 4.0. Not one patch made it out in 14 weeks. You can count as well used info from https://ffxiv.gamerescape.com/wiki/Category:Patches since easy to bring each full patch up. I know they did some creative math a couple times and said three months. While true you can actually get 16 weeks in three months.
    (3)
    Last edited by Moonlite; 01-04-2018 at 12:40 PM.

  8. #78
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Moonlite View Post
    Again staff capable of making assets for the game are not working for the team. If not already using members from the team. Do you believe that the people at cash shop don't need anyone from the main team to get the final products in the game. Supposedly stated team has said to have staffing issues.

    No patch hit in under 14 weeks. 3.1 to 3.2 to 3.3 to 3.4 to 3.5 to 4.0. Not one patch made it out in 14 weeks. You can count as well used info from https://ffxiv.gamerescape.com/wiki/Category:Patches since easy to bring each full patch up. I know they did some creative math a couple times and said three months. While true you can actually get 16 weeks in three months.
    No, actually, they don't. They are merely given ideas of what might sell and design it based on perceived popularity. If the Mogstation closed down tomorrow, these people would either be relocated to another project or laid off entirely. Companies like Square, EA, Activision and etc have divisions whose sole purpose is micro-transactions. In fact, after Mass Effect: Andromeda failed expectations, EA quickly re-signed the entire Montreal team elsewhere, leaving a skeleton crew to handle multi-player. When that proved to return lackluster dividends, they were shut down. The idea that without a Cash Shop, more free glamour would be released is a complete myth. All the Carbuncle stuff jut never would have been made in the first place.

    Hence why I said rough estimate. Their patches have all typically fallen between three and a half months to four.
    (2)

  9. #79
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by freja_eorzea View Post
    There's been alot of cool stuff coming out in the mog-station lately. I'm thinking specifically of the gold-leaf flooring, emotes and carbuncle mounts. It's starting to feel like the devs are just putting the coolest stuff in the cash-shop. I'd like to politely request that those items be earn-able in game. I've bought mounts and outfits from the cash-shop in the past, but it's starting to feel really gross. I don't even care about the money, it's the principle. Please make all the cool stuff earn-able in game. It's not like we've got too much to do
    The vast majority of what's in the cash shop was available free in game at some point. I'm okay with it appearing in the cash shop at a later point. It's an incentive for them to continue to create new stuff. And for the stuff like the carbuncle mounts? Well, special mounts and such tend to be added in every game via a cash shop. *shrug* Why else would you buy it?

    Quote Originally Posted by freja_eorzea View Post
    I just think in-game stuff should be worked for.
    But they are. If you look at the latest round of new things to the store, you have the emote, the carbuncle mounts/glam wear, and the rest was all available in game. We can count the mounts as one and the glam sets as one since they're just reskins -- so 7 new items and 4 were available in game at some point. The game rewards you for playing. *shrug*
    (4)
    Last edited by Alisi; 01-04-2018 at 02:37 PM.

  10. #80
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SendohJin View Post
    the guy i quoted calls it "content", it's just as much "false equivalence" to what he was saying.

    and having stuff like the Odin mount in the cash shop and not as a drop in the fight is taking away from playable content. how many Odin farm parties were there?

    if there were more glamour/emote rewards to Squadron missions, i would still be doing them.
    I'm sorry, but "content" is content. We may dislike it, hate it, or put no value in obtaining it, but it's still content. Artists designed it and implemented them into the game, so its content. It's not the same kind of content like dungeons or raids, but it's still content.

    to use Overwatch as an example, they have their graphic artists working on skins/sprays/emotes/etc constantly and everyone agrees that that is content.

    edit: and yeah, I was imagining Costco as an example since it does in fact have a membership fee.
    (3)
    Last edited by Nora_of_Mira; 01-04-2018 at 10:07 PM.

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