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  1. #1
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by spagthetapdancer View Post
    is there supposed to be a problem with cool things being in a cash shop or something?
    Alot of people don't like having cash shops in sub based games, but then most of those don't understand what the sub actually pays for.. They seem to believe it's for everything the game has to offer. They also seem to believe the Mogstation is down to the XIV team, when in fact most of the Mogstation team don't even work on XIV itself, and Yoshi P has very little say on stuff for the Mogstation too. They also can't seem to grasp that things for the Mogstation (Not including seasonal and other stuff that was in the game before) were created specifically for the Mogstation, meaning if the Mogstation didn't exist, neither would most of the content within it. They were created for the purpose of more funding, which most P2P MMOs have cash shops for.
    (15)
    Last edited by Settiesama; 12-31-2017 at 10:01 AM.

  2. #2
    Player
    spagthetapdancer's Avatar
    Join Date
    Aug 2014
    Posts
    106
    Character
    Futhaammah Nesro
    World
    Goblin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Settiesama View Post
    Alot of people don't like having cash shops in sub based games, but then most of those don't understand what the sub actually pays for.. They seem to believe it's for everything the game has to offer. They also seem to believe the Mogstation is down to the XIV team, when in fact most of the Mogstation team don't even work on XIV itself, and Yoshi P has very little say on stuff for the Mogstation too. They also can't seem to grasp that things for the Mogstation (Not including seasonal and other stuff that was in the game before) were created specifically for the Mogstation, meaning if the Mogstation didn't exist, neither would most of the content within it. They were created for the purpose of more funding, which most P2P MMOs have cash shops for.
    christ...I'm not sure if it's forced outrage or people being shortsighted but that's pretty cringey.
    (2)

  3. #3
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,503
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Settiesama View Post
    Alot of people don't like having cash shops in sub based games, but then most of those don't understand what the sub actually pays for.. They seem to believe it's for everything the game has to offer. They also seem to believe the Mogstation is down to the XIV team, when in fact most of the Mogstation team don't even work on XIV itself, and Yoshi P has very little say on stuff for the Mogstation too. They also can't seem to grasp that things for the Mogstation (Not including seasonal and other stuff that was in the game before) were created specifically for the Mogstation, meaning if the Mogstation didn't exist, neither would most of the content within it. They were created for the purpose of more funding, which most P2P MMOs have cash shops for.
    OK first post I ignored. Lets get my 2 cents across here "Cash Shop Supporter". This game has repeatedly been plagued with staff problems. We both agree? Yet some how they have staff for cash shop? Any fool can put two and two together, the company is screwing over the player base. Which is fine I see enough people like you that think it is awesome to pad the stock holders of SE. Saying that staff is cash shop only is just a spin. They could easily be designing gear for in game. I would actually be surprised if the people making the actual cash shop gear as shown for Chinese/korean are part of the team. The only people who aren't are the marketing and planning and not the actual designers. Not a lie to say the cash shop employees "planning and marketing" aren't part of the game and then use resources from the dev team.

    A lot of stuff in the cash shop seems to be reused assets, meaning they are just a cash grab. Those specific assets might not exist. But if they had an extra team with the ability to make half a dozen more emotes a year. Seasonal events would have a lot more rewards.

    Quote Originally Posted by HyoMinPark View Post
    There hasn’t been a decrease in mounts/glamour/minions added to the game though. There are still more of all three of those in-game compared to the cash shop.
    I haven't counted. But do we not get one or two less sets, based on the dungeons going from 3 to patch to whatever it is now? SB has lowered the output and HW's was way below ARR. Are you counting by month or by patch? The patches took way longer meaning you could pretend got the same per patch (which I am not sure of) but not the same per year. Also remember they have removed previous holiday items for us who had been around since 1.0 that remember pre cash shop.
    (3)
    Last edited by Moonlite; 01-04-2018 at 12:03 PM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Moonlite View Post
    I haven't counted. But do we not get one or two less sets, based on the dungeons going from 3 to patch to whatever it is now? SB has lowered the output and HW's was way below ARR. Are you counting by month or by patch? The patches took way longer meaning you could pretend got the same per patch (which I am not sure of) but not the same per year. Also remember they have removed previous holiday items for us who had been around since 1.0 that remember pre cash shop.
    First and foremost, the only patch to not follow a rough fourteen week schedule was 3.1. Secondly, dungeon gear in odd numbered patch became the same regardless of which dungeon it dropped from. Xelphtol and Gubal shared gear as did Sohm Al (hard) and Baelsar's Wall. Regardless, this has no bearing on the cash shop since that is an entirely separate team who develops those aesthetics.
    (2)

  5. #5
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,503
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    First and foremost, the only patch to not follow a rough fourteen week schedule was 3.1. Secondly, dungeon gear in odd numbered patch became the same regardless of which dungeon it dropped from. Xelphtol and Gubal shared gear as did Sohm Al (hard) and Baelsar's Wall. Regardless, this has no bearing on the cash shop since that is an entirely separate team who develops those aesthetics.
    Again staff capable of making assets for the game are not working for the team. If not already using members from the team. Do you believe that the people at cash shop don't need anyone from the main team to get the final products in the game. Supposedly stated team has said to have staffing issues.

    No patch hit in under 14 weeks. 3.1 to 3.2 to 3.3 to 3.4 to 3.5 to 4.0. Not one patch made it out in 14 weeks. You can count as well used info from https://ffxiv.gamerescape.com/wiki/Category:Patches since easy to bring each full patch up. I know they did some creative math a couple times and said three months. While true you can actually get 16 weeks in three months.
    (3)
    Last edited by Moonlite; 01-04-2018 at 12:40 PM.

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Moonlite View Post
    Again staff capable of making assets for the game are not working for the team. If not already using members from the team. Do you believe that the people at cash shop don't need anyone from the main team to get the final products in the game. Supposedly stated team has said to have staffing issues.

    No patch hit in under 14 weeks. 3.1 to 3.2 to 3.3 to 3.4 to 3.5 to 4.0. Not one patch made it out in 14 weeks. You can count as well used info from https://ffxiv.gamerescape.com/wiki/Category:Patches since easy to bring each full patch up. I know they did some creative math a couple times and said three months. While true you can actually get 16 weeks in three months.
    No, actually, they don't. They are merely given ideas of what might sell and design it based on perceived popularity. If the Mogstation closed down tomorrow, these people would either be relocated to another project or laid off entirely. Companies like Square, EA, Activision and etc have divisions whose sole purpose is micro-transactions. In fact, after Mass Effect: Andromeda failed expectations, EA quickly re-signed the entire Montreal team elsewhere, leaving a skeleton crew to handle multi-player. When that proved to return lackluster dividends, they were shut down. The idea that without a Cash Shop, more free glamour would be released is a complete myth. All the Carbuncle stuff jut never would have been made in the first place.

    Hence why I said rough estimate. Their patches have all typically fallen between three and a half months to four.
    (2)