They specifically mentioned Battle Log will not be recorded due to "the risk of additional data that comes with it." Basically, Replay is watching an entire fight unfold after turning off your HUD. Sadly, this is likely their idea of a parser for PS4 players despite it being completely useless given all its restrictions.



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It shouldn't, because the parser reads data from the network as it's sent to the client, and all that still has to be sent for the combat being recorded to work as-is. If the client doesn't save it in the replay, that doesn't affect parsing a live combat. (I imagine you wouldn't be able to parse a replay you're watching if you didn't do it live.)


