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  1. #41
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    I just remember way back in FFXI where getting gil was kinda hard, the thing being is that there was actually useful stuff you could buy with it. Even if it was just minor gear upgrades on the AH, you still circulated gil around, and had to go out and get the gil.

    I only have about 4m but I've never crafted or even really sold stuff (accept HW quest gear which sells for absurd prices on famfrit). Theres also just nothing to buy that you can't go get yourself. I like the idea of tome gear costing gil. Make it expensive, and NPC vendor only, and you take out the gil from the game.
    (1)

  2. #42
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    I'm fairly sure SE likes that Gil is worthless because it means that RMT is largely worthless. Most other MMO everyone equates the main currency to dollars, especially when you can convert the currency into payment for play.

    It would be nice to consolidate the different currencies a bit. Why each beast-man tribe needs their own currency is a bit over the top.
    (2)
    Last edited by Bobs; 01-04-2018 at 04:47 AM.

  3. #43
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tridus View Post
    Everyone can get mounts and glamour, are those meaningless?



    Most people with houses live in dead wards because most wards are dead. Personal housing in wards isn't condusive to an active ward because nobody but that person has any reason to go there and they're probably going directly to their house.

    You'd need nothing but FC houses with active FCs to really make wards lively.
    If thigns are easy to acquire, they become meaningless. That fact has been true in every single MMO. There is 'social' value in things that are difficult to acquire. Imagine if everyone could get the phoenix mount from HW by merely purchasing it for 1k gil.

    Imagine if you could get anima weapons by just talking to an NPC and they hadn you one. No work, no effort, everyone gets one so long as you have the cash.

    If you make it so "Anyone can easily get a house" houses will lose social value and become meaningless. "Hey! I have a house!" Cool, so does everyone else.

    Dead wards are wards wtih either missing houses (empty plots) or housing with no amenities. While you may not see to much foot traffic in wards, people still do notice who has houses and whats on those properties. Part of the appeal to living in wards is to see other peoples properties. If you make it so housing is easily acquired, youre going to see more 'dead wards' in the sense of people just buying a plot and doing nothing with it.

    As for inflation, the reason inflation occurs is because ambient money in the game continues to increase by the means of "pumped in printed money." Quests/fates/etc give you money, and since there is no "economy" on the NPC side, what ends up happening long term in MMOs is that more and more money is being fed into the system at a rate that far exceeds money 'leaving' it. Meaning, more people are receiving money from NPCs from items, quests, fates, etc, than NPCs recieving money from people via purchases or what not.

    You could call the MMO economy almost always incomplete, because it very rarely factors in the NPC side of the equation effectively. They can fix the inflation problem by either making things cost Gil more frequently, charging taxes to commodities, and consolidating currencies and treating NPCs and organizations like actual businesses that need to generate profits. As an example, scrap GC seals completely and make all purchases gil based. Scrap Ventures and make it gil based. Reduce if not outright remove Gil as a reward for MOST MSQ quests. Make Goldsaucer games (Trip Triad, Chocobo racing, events, games) cost gil to play, and award you with MGP to buy items (much like how a real arcade works). Place taxes on housing, apartments, and the like. Increase taxes on MB transactions. Make it much more difficult to sell items to NPCs for Gil. By and large, remove all sources of money that players come into passively, and start making it a commodity you have to earn.

    Essentially, start making Gil a total currency in the game, rather than a one sided reward that is continuously fed into a player system, but not managed into the NPC side of the equation.

    Edit: With more thought, the only things that should give you currency for 'questing' should be fates and hunts, and your placement/success on these things will determine the money you receive. I make this an exception simply because itll help promote more activity outside of towns. People can earn cash (albeit wont make you millions) by doing the fates. So that this way there is a way to earn some basic cash for upkeep (repairing armor, or other misc small expenditures). Also, by increasing the value of certain items like potions, and the like, can be important. Make those items easier to craft or when crafted have higher yields, but still be purchasable and viable in actual content. While people may not like it, a good way to fix the economy is to run it like an economy. That means people need to work for gil with 'jobs' rather than it enter the player economy ambientely through quests or other misc. events. They could even do a thing where there are daily activities that will award a small gil amount that have to be unlocked and done, if fates arent your thing. Do a small fetch quest (Bring 50 mithril ore and get paid 10k Gil) or something along those lines. As long as effort is pushed into it, and it is not something that is easily achieved passively (like completing a regular quest or MSQ) and so long as the NPC side of the equation is abysmal, inflation is still going to be an issue
    (2)
    Last edited by Melichoir; 01-04-2018 at 07:45 AM.

  4. #44
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    What we need is more gil sinks. A mount that costs 50 million for instance. I remember WoW having very expensive mounts purchasable for in-game gold - it serves to take a lot of gil out of the game instead of letting it sit around unused.
    (1)

  5. #45
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Melichoir View Post
    If thigns are easy to acquire, they become meaningless. That fact has been true in every single MMO. There is 'social' value in things that are difficult to acquire. Imagine if everyone could get the phoenix mount from HW by merely purchasing it for 1k gil.

    Imagine if you could get anima weapons by just talking to an NPC and they hadn you one. No work, no effort, everyone gets one so long as you have the cash.

    If you make it so "Anyone can easily get a house" houses will lose social value and become meaningless. "Hey! I have a house!" Cool, so does everyone else.
    You're equating things that take work to get and something that takes "logging in at exactly the right time and not being punished by the queue gods". Houses have no meaning right now because it was up to the Shirogane lottery if you got one. That's going to do nothing but piss people off. Especially when they marketed it as a big deal and have so many systems related to it.

    Having a house is in no way impressive right now.

    Agree about the economy, though.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  6. #46
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Bobs View Post
    I'm fairly sure SE likes that Gil is worthless because it means that RMT is largely worthless. Most other MMO everyone equates the main currency to dollars, especially when you can convert the currency into payment for play.

    It would be nice to consolidate the different currencies a bit. Why each beast-man tribe needs their own currency is a bit over the top.
    That is the sad thing though, for the most part gil is worthless because of the way RMT exploit it to make money. It's sad that such a tactic needs to be used to limit the usefulness of a currency as a means to combat Real Money Trading.
    (0)

  7. #47
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,806
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Housing at that price? Sure, many people have seen their gil increase tenfold, but the vast majority of players across any server still barely have 10M, and I'd much rather housing be an opportunity for everyone as opposed to a very very small percentile of players on any given server.

    That being said I wouldn't mind more incentive to spend gil elsewhere on rare items and materials used for furniture and glamour.
    (1)

  8. #48
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RethDaron View Post
    EVE Online does it better than any game. The value of ISK has only gone up a few % over 14 years. It's very hard to do an economy right in an MMO unless you lock down trading it might as well not be there (BDO) or permanently losing items (EVE).
    EVE also converts real money into digital money because of how PLEX works. The kind where someone can sink $200 and another player can steal it (or destroy it) in an instant (forgive the Kotaku link). EVE also had three currencies, is down to two and looking to convert to one (if they haven't already).

    I was specifically looking at a game that has only one major type of currency and manages to keep that currency in demand from the start of the game all the way through into endgame without the interference of cash-shop inflating or deflating that market.
    (0)
    Last edited by JunseiKei; 01-04-2018 at 12:08 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #49
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Lord_Zlatan View Post
    I just remember way back in FFXI where getting gil was kinda hard, the thing being is that there was actually useful stuff you could buy with it. Even if it was just minor gear upgrades on the AH, you still circulated gil around, and had to go out and get the gil.

    I only have about 4m but I've never crafted or even really sold stuff (accept HW quest gear which sells for absurd prices on famfrit). Theres also just nothing to buy that you can't go get yourself. I like the idea of tome gear costing gil. Make it expensive, and NPC vendor only, and you take out the gil from the game.
    They would need to give out more gil for that to work well.
    (1)

  10. #50
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Melichoir View Post

    If you make it so "Anyone can easily get a house" houses will lose social value and become meaningless. "Hey! I have a house!" Cool, so does everyone else.
    I agree with most of what you're saying, but really most people that have a house don't give the slightest hoot about other people with houses. In fact I've literally never just randomly looked at houses. The only one that's ever of any relevance is the one I'm going to whether a friend wants to hang in their own or there's an RP event going on inside. If everyone got a large house for free, it wouldn't affect me none.
    (6)

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