If they'll make a 'que' for housing it may be even worse, because you'll just wait years for something to free up, and it could be a small house in Goblet away from marketboard which you don't need even for free.
There’s inflation art of FF currency now?
I’m joking. don’t kill me.
This.
It's exactly what I did to originally buy a small in the beds then move once shirogane opened. I'm not rich by any means. Nor do I focus on making gil. However, I think maps definitely helped folks like myself accumulate far more gil than before. And I'm not mad at that. But it did contribute to the "inflation" with the added gear and whatnot in SB.
Raising house prices is simply ridiculous. 40m for a small......
"Within each of us, the potential for great power waits to be released."
The games economy is trash. Not unlike the other 90% of the MMO genre that take the approach of dungeon/raid drops being the best and anything that would be of value binds on pickup.
It's sad since XI kept a great economy nearly a decade after launch. ARR couldn't make it past the first year.
To be frank, there are a lot of ways they can stop teh reselling, One would simply be making a hard cap on houses you can own. Meaning, you could only own one house at a time.
Other ways to drain economy and deflate gil prices would be (as someone suggested) property upkeep. Though that can be done by the more houses you own, the upkeep gets drastically higher. OR, Perhaps the first house you own has little or no upkeep, but subsequent houses have high upkeep. Another suggestion could be simply create an exponential housing purchase. So after the first or second house purchase, the cost for your individual purchase sky rockets. So if you bought your first small house for 4 mil, the next house would cost 24, the next would cost 48 Mil, etc. The goal being that subsequent housing purchases would become to costly to game the system to generate a profit.
As for limited space on housing itself, while Im not opposed to adding more housing spots, if they set up a system where everyone gets a house, houses become meaningless. Limited housing creates a level of demand. If everyone gets a house, its intrinsic value drops because it becomes a common good anyone can obtain. As much as everyone wants a house, Im certain no one wants to live in a dead ward. So pricing will still be high as people will try to buy into certain wards, instead of certain houses.
Everyone can get mounts and glamour, are those meaningless?
Most people with houses live in dead wards because most wards are dead. Personal housing in wards isn't condusive to an active ward because nobody but that person has any reason to go there and they're probably going directly to their house.Limited housing creates a level of demand. If everyone gets a house, its intrinsic value drops because it becomes a common good anyone can obtain. As much as everyone wants a house, Im certain no one wants to live in a dead ward. So pricing will still be high as people will try to buy into certain wards, instead of certain houses.
You'd need nothing but FC houses with active FCs to really make wards lively.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Gil is worthless because there's no real demand for it outside of a niche thing: housing. Glamour, you can just farm and make yourself, so it's not like you are required to buy it. Housing, on the other hand, will always require gil. Gearing up does not require gil. You can gain these things faster by paying someone else for the items after they did the work, but it's by no means required.
The only game I can honestly say did economy correctly was Black Desert Online: items were a set price. People paid extra for being able to claim items in a queue if they were extremely popular. You could still farm the stuff yourself, and money was ridiculously easy to come by, but at the end of the day, items were a set price and it ran on a first come, first serve basis. Money always had a value.
Disclaimer: I'm not saying this system should be put in place for housing, but for marketboard items, this system would work well in FFXIV.
EVE Online does it better than any game. The value of ISK has only gone up a few % over 14 years. It's very hard to do an economy right in an MMO unless you lock down trading it might as well not be there (BDO) or permanently losing items (EVE).Gil is worthless because there's no real demand for it outside of a niche thing: housing. Glamour, you can just farm and make yourself, so it's not like you are required to buy it. Housing, on the other hand, will always require gil. Gearing up does not require gil. You can gain these things faster by paying someone else for the items after they did the work, but it's by no means required.
The only game I can honestly say did economy correctly was Black Desert Online: items were a set price. People paid extra for being able to claim items in a queue if they were extremely popular. You could still farm the stuff yourself, and money was ridiculously easy to come by, but at the end of the day, items were a set price and it ran on a first come, first serve basis. Money always had a value.
Disclaimer: I'm not saying this system should be put in place for housing, but for marketboard items, this system would work well in FFXIV.
Eve also doesn't have 29 different currencies in play at once. XIV's problem is that of many MMOs: there's a distinct currency for every damn thing. I mean, the reason why the US dollar works is that you can use it for nearly everything. You don't need USD for taxes, Walmartbucks for socks, cabbagecoins for vegetables, lumberscrip for building materials, etc.
ISK is widely applicable in Eve, with lots of things to spend it on. So when it's generated, it's also consumed, traded, and exploded (in ship battles). That helps tremendously. Gil goes into the system and except when people are buying houses (which you can't do right now) doesn't really come back out. It sloshes around when you buy something from another player, but then what to do they do with it? Sooner or later it just piles up on those players while other players are still generating more from quests and such. The total Gil in the game keeps going up without more things to spend it on or ways to get it back out of the economy, so inflation takes off.
SE is largely okay with that because it helps new players afford things and they don't want people to have to work for stuff like repairs and teleports, but the tradeoff is ever growing piles of Gil. Unless they stop gating everything else of value behind a dozen other currencies (and let you spend Gil on effectively everything), it'll never change.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
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