Where is MeowieMeowie, so he can show you that PUG can actually shines at ifrit/batraal and not useless.


Where is MeowieMeowie, so he can show you that PUG can actually shines at ifrit/batraal and not useless.


I'm pretty sure I said compared to other classes in my second sentence, they don't "shine" they are just "there", especially at ifrit with their extremely short range and 1min cd victimize. This is my point, why bother with having a pugilist in your party when other classes are so much more effective/better. Again, they are in just to be there with the current state of the game and its classes. I welcome the change so that's no longer case, hopefully.


You can never balance everything for everyone, if everything is balance for everyone it means everyone is the same thing and are not unique. Pugilist will outshines Lancer at other contents, might be the next primal, might be the next raids.I'm pretty sure I said compared to other classes in my second sentence, they don't "shine" they are just "there", especially at ifrit with their extremely short range and 1min cd victimize. This is my point, why bother with having a pugilist in your party when other classes are so much more effective/better. Again, they are in just to be there with the current state of the game and its classes. I welcome the change so that's no longer case, hopefully.
That's not really true. You can, for example, align the job/class differently, name the skills according to a different theme (light vs. dark for a basic example), you can also implement unique animations and particle effects for the skills. The lore can be different, and the weapon type they wield.


That is not unique lol, that is just different outside skins. Right now Lancers are in demand on Ifrit because of their ability to hit at longer range, if they makes everyone has the same range as Lancer but giving it different naming, I see no point in that.That's not really true. You can, for example, align the job/class differently, name the skills according to a different theme (light vs. dark for a basic example), you can also implement unique animations and particle effects for the skills. The lore can be different, and the weapon type they wield.![]()
That is certainly unique aesthetics wise. You can belittle it as much as you want, but it's still a form of uniqueness just like any other.
And as far as the "point" of it goes, no Job/class will ever be excluded from any content.
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