Quote Originally Posted by Rufalus View Post
In another universe somebody might have jokingly replied with 'hey it's not much of a change, pvp is already full of bots!'
Heh. I was actually close to typing that >_>'

Quote Originally Posted by ThirdChild_ZKI View Post
It was the foundation of what was wrong with Shatter when you could play passively, do nothing but hit the ice, and win.
The saving grace for any team without healers, because you are so disadvantaged at player combat that showing up at all usually just ends the misery quicker and hands whatever team you end up feeding the game. With exceedingly rare exceptions of course.
I'm not gonna derail the topic with another rant on my pet peeve here, no worries, I'm just noting that certain tuning decisions might make people ill inclined to bother with actual player interaction and develop preferences for less player interaction.

Another factor to consider is: Feast already provides direct PvP. They might consider other PvP modes with a strong direct player combat focus redundant - They didn't just remove slaughter, they also removed Wolves Den after all (Did people even notice?). It's quite possible they simply want to funnel you into Feast if you just want to fight players and keep the other modes for different preferences. Doubly so since Feast seems to be the mode they care about the most (for better or worse).