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  1. #1
    Player
    ThirdChild_ZKI's Avatar
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    Jan 2014
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    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80

    PvP Needs An Endgame Once Again

    Before I begin, let me preface by saying I am NOT saying PvP needs to be an endgame activity ONLY again. Also, while perhaps this may or may not be an issue for other regions, this is a very real issue in NA regions, and I would ask any devs or reps to understand that and read it with that in mind, and for everyone, devs, reps, and players alike to please respect what is said within, whether in agreement or not.

    Now then, in a discussion earlier today, I pinpointed the fact that while PvP has seen an increase in activity - for a number of reasons since 3.5 to present - the increase has largely catered to and accommodated newer players who have taken to it as an alternative method of leveling, especially for DPS players that tire of lengthy queues for PvE content. This isn't a bad thing at all, and it's good to see an increased interest in PvP even from lower-leveled/still-leveling players. The problem that has resulted however is that avid PvP players who enjoy/enjoyed PvP as an endgame activity have been displaced and alienated, suddenly thrust into matches with players who may perhaps only hold a casual interest, or are only interested in leveling. Imagine for a moment, for the sake of perspective, that a Savage-ready DPS were thrown into say, O3S with a still-leveling tank, and a healer disinterested in the content beyond the tome reward or daily roulette, and all were expected to perform at their best and succeed. Would this at all be possible? Or would it perhaps cause friction and complication for the shared task at hand?

    THIS is what's very real right now, and we avid, endgame PvPers are the Savage-ready DPS at a loss there.

    I'm not selfish enough to suggest that PvP only be an endgame activity once more, but a degree of categorization and filtering is in order. As there is designated leveling content for PvE gameplay, so too should there be for PvP. A level 30, fresh into PvP will clearly have never seen level 50/60/70 abilities yet, and would generally function as more of a confusion for them than a benefit, and to expect skilled play with an unfamiliar kit isn't realistic. Once again, for perspective, before 4.0 when PvP was an endgame activity, one had plenty of time to become familiar with their job's weaponskills and abilities and how they were used at max level, and the same kit was used in PvP, albeit slightly different in application.

    Anyone can learn, yes, and I would stand as proof of that personally, but the long road from 3.5 to now approaching 4.2 has not only shown that many simply don't learn (side note: I'm looking at you, still-reloading-before-battle-MCHs), and the changes to the PvP combat system overall in 4.0 have been a giant step backward in the need for players to learn to play well, and has instead encouraged "dice-roll" style mentalities, general apathy in favor of consolation/participation awards, disinterest and alienation from the once-dedicated, and worst of all, an alarming increase in the desire to cheat/exploit/bot and the number of players doing so.

    Now, one might say "Well if you want high level PvP, go play the Feast or another game." Let me say this now: if I were a dev, "play another game" would be a huge insult and a challenge to deliver something that makes players WANT to choose my game for their desired content. A popular argument is that "FFXIV is a PvE oriented game" and I would say that limited mindset needs to go. PvP is here and has been here since as early as 2.1. It's just as much a part of this game as anything else more accepted among the players, and whether it's a personal dislike of it, lack of understanding, or a pure refusal to accept it, it's here in the game, and thus deserves proper support.

    PvP was once an endgame activity, now opened up to leveling players (which IS good), but we don't allow leveling players into endgame raids. Why? Because raids are endgame content, designed for endgame-level players to challenge and enjoy. For those that might still argue that PvP is "side content", I counter your argument by saying that PvP utilizes the game's combat system to challenge players, much like combat-based PvE content. Simply trying to write it off as side content is a hollow point, and more opinion than fact.

    With that said, I believe that for a healthier overall climate, and perhaps higher-skilled players (and by effect gameplay), PvP needs a proper endgame once more. I'm not saying split everything down the middle, or designate one type of mode or another as "pro/casual", but a distinction needs to be made between PvP-leveling content and perhaps PvP-"expert" content. Keep the XP and relative tome rewards for the "leveling" content, and properly award endgame rewards in engame PvP. Now those who are only interested in leveling can enjoy PvP with that focus in mind, and without being teamed with say, an endgame PvPer who may perhaps be more focused on competing seriously for their desired reason/reward, and this would facilitate both without either one imposing upon the other.

    To you, SE devs, reps, and to the players alike, I ask you to please consider this.
    (6)
    Last edited by ThirdChild_ZKI; 12-31-2017 at 07:39 AM.

  2. #2
    Player
    Etrius's Avatar
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    Sep 2012
    Location
    Ishgard
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    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I agree with all of this.

    Every time a new patch comes, PvE players get dungeons, primals, raid tiers, etc. Crafters get new recipes and more stuff to do.

    What do we PvP-focused players get?
    We get to wait until PvE players get bored of their activities to do casual PvP and fill the queues again.

    There's no incentive to do PvP, the system is flawed, which also demotivate people to even keep at it!

    XIV's PvP at the moment is like an Early Access game: We get to test it until devs either abandon the project and leave it "as is" or until they realize that they need to fix it so everyone can enjoy and spread the word (or just wait until a new game that does it right releases).

    Every time someone tells me: "Go play something else!" It saddens me a little bit because: 1. I love the series and 2. There's nothing else that picked my interest.
    (6)
    Last edited by Etrius; 12-31-2017 at 08:44 AM.

  3. #3
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
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    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Define endgame. Endgame requires progression (beginning and end), which pretty much what Feast is with tiers. There won't be many people on top, just like PvE, not many will do hardcore PvP. PvP premades are closest thing to party based endgame. A small group further divided by schedule and place is going to be a lot smaller.

    Are you suggesting they make PvP an instanced part of MSQ? This would be the closest thing to progression or level-based I'd join in a heartbeat. I don't like feast as the system breaks my playstyle to dance with as many people I can. Atm I'm content to do whatever people can queue in frontline/rw. PvE is like meh, getting 8 ken dolls to dance with an ugly barbie (except Lakhsmi/Sophia ofc), it's fun for the story but nothing else.

    Quote Originally Posted by Etrius View Post
    Every time someone tells me: "Go play something else!" It saddens me a little bit because: 1. I love the series and 2. There's nothing else that picked my interest.
    This resonates with me too.
    (0)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    That ship has pretty much sailed with the introduction of Feast, our oh-so-competitive E-sports mode intended to be the be-all-end-all of PvP. That is their idea of PvP endgame and high competition, they are unlikely to offer any other for the simple reason that it would compete with and detract from it.

    The premise of it isn't even that bad - You make a mode, rate players and then match them according to their skill so that they can get a good and challenging match regardless of how skilled they are because the match will be even. It's a PvP game classic, employed thousands of times worldwide to create quality matches. It continuously falls flat because it lacks participation, which means you need to compromise matching quality for queue times and open the door to wintrading. And they killed the point of the rating system by skewing the ratings until Diamond to boot, all in the hopes of salvaging a lost cause.

    Next you look at fixed party feast, think:"Great! Content for serious premades like statics in PvE!" and then realize the queue is deader than dead and there were seasons in which bronze rated people got into the top 30. The same would go for any other premade queue as well and I can already use my Nostradamus skills to tell you the new team registration queue SE is working on won't be considerably different.

    Reduce team size to compensate for the low participation? It's already at 4, you can only reduce that thrice, the balancing is terrible and the kits are too shallow to make it interesting. This isn't Go which can cope with only one ability: To put down a stone on the field.

    If they don't even work in Feast, you can forget about skill ratings in other modes and scratch skill as a possible way to create an endgame experience altogether. Use PvP rank as a possible proxy to give experienced players preferential matching? You only separate the new/leveling players and the bots that way, the latter of which would play with the veterans. I bet that would be huuugely popular.
    Same goes for any other grind or experience measure, including a separate mode available for endgame players only. And with the skill split, there's no guarantee an endgame player will even know what the PvP skills do anyway.

    What does that leave us with? A bleak prospect.
    Feel free to hunt for the egg of columbus, but I'm not seeing any viable options. The best you'll get are grinding goalposts like the Right Fist of Rhalgr or Wings of Fire titles most likely.
    (3)

  5. #5
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    So you want to queue split in order to get all the newbies/tome farmers out, and somehow think you have enough pro pvpers able to support a 48 person instance. Yeah you really havent though this through. The second week it would be out, you'd be making a lowbie alt just to get back into normie pvp.
    (1)

  6. #6
    Player
    ThirdChild_ZKI's Avatar
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    Jan 2014
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    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm not saying split everything
    And if you missed where I said that,

    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm not saying split everything
    And if that's perhaps hard to see,

    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm not saying split everything
    If I had a solid answer, I'd have shared it. If perhaps you have one, I'm all ears, but it doesn't change the facts I laid out here. PvP was changed from an endgame activity to a leveling one, for all the ups and downs that entails, and it's effectively left nothing for those that enjoyed it AS a preferred endgame activity.
    (0)

  7. #7
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    And if you missed where I said that,
    Except the stuff you said after that triple-quoted sentence actually sounds like you do want to split things up.

    Quote Originally Posted by ThirdChild_ZKI
    Now those who are only interested in leveling can enjoy PvP with that focus in mind, and without being teamed with say, an endgame PvPer who may perhaps be more focused on competing seriously for their desired reason/reward, and this would facilitate both without either one imposing upon the other.
    Unless I'm somehow reading this wrong, this would mean that a leveling PvPer wouldn't end up in a group with an endgame PvPer, therefore there would have to be a queue in place that only groups up endgame PvPers with other endgame PvPers.

    That said, I'm not sure how they would go about creating an endgame for PvP, without splitting up the PvP population (which isn't really all that big to begin with), aside from maybe putting a focus on designing small-scale 8v8 PvP maps, instead of large-scale frontline/rival wings maps.
    (1)

  8. #8
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    My thoughts would be to keep the current modes as-is.

    Then do something that I know a lot of people won't like, but bear with me for a second.

    Have a few "elite" events at specific times of the day (at least 4 times of day).

    Reasoning:
    Keeping the existing events as-is means casual and elite players still play together, which allows the casual players to maybe learn a thing or two (and also: faster queues throughout the day)

    Having the scheduled events that are more difficult and require a certain pvp rank (or other criteria) to enter means the more focused players get something, and it being scheduled increases the chance that enough of these elite people will actually be on at the same time to get the event started.

    Casual pvp-ers won't care about some extra modes they can't enter because it won't affect them. They can still do what they're doing now.
    And the semi-casual (who are thinking about maybe getting serious into pvp) will learn about it and try to meet the criteria so they can participate if they want to.
    And of course the serious pvp players now have a few events during the day to look forward to.
    (0)

  9. #9
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Your whole point for an endgame is to split up the serious pvpers from the casuals.

    The problem that has resulted however is that avid PvP players who enjoy/enjoyed PvP as an endgame activity have been displaced and alienated, suddenly thrust into matches with players who may perhaps only hold a casual interest, or are only interested in leveling.
    PvP was once an endgame activity, now opened up to leveling players (which IS good), but we don't allow leveling players into endgame raids
    Now those who are only interested in leveling can enjoy PvP with that focus in mind, and without being teamed with say, an endgame PvPer
    There's no way this would be doable without some kind of split. And i'm not even sure what endgame is in this sense if there's no split or gatekeeping.
    (1)
    Last edited by RiyahArp; 12-31-2017 at 06:50 PM.

  10. #10
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Their intention is clearly to make PvP a casual activity with minor seasonal rewards to give a feeling of there being at least something to play for. The playerbase is partially to blame as to why PvP isn't so active; the raiding community is far more inviting to newcomers than the PvP one is (where you'll simply just get abused for being bad). I mean I've come from/and still play WoW, where I was R1 as well as achieving Gladiator multiple times - so I've seen what PvP can be like when there's something to play for, the difference is over there there's noticeable PvP progression from start to finish, I remember in my earlier seasons "Ok I got 1750 achievement, next season I want to see Rival or Duelist/2-2.1k". You got stronger/better gear for being higher ratings. You didn't get screwed for joining late season because there was always people at the bottom who simply just played for fun. That fun factor isn't here, because the rewards suck, you cannot play late season at all (I've tried queueing a few times as PLD last few days and as soon as I see "Queue time: More than 30 minutes" I just insta leave and queue roulettes), I can't queue ranked with friends, and as mentioned - there's really nothing meaningful for playing except a "fun" factor. There's not even a sense of community in feast anymore because I can't even talk to anyone in the pre-game since people can't be trusted to not be abusive.
    (2)
    Last edited by BloodRubyXII; 12-31-2017 at 09:39 PM.

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