This is basically me; I avoid doing any roulettes once I’ve capped because I consider the content to be stale.
Something I observed during an attempted Floor 200 PotD run was one of the mobs (Deep Palace Biloko), when it aggro’d onto the tank in the group who was already tanking one mob, the new Biloko actually casted and applied Stoneskin onto the other mob. I thought that was a very interesting mechanic. Add something like priority mobs to dungeons that buff the other mobs or heal them, and that could make the expert dungeons more interesting (I’ve noticed that the developers have done away with the mobs that would heal other mobs, like some of the conjurers in solo-instances that you needed to prioritize killing first so that they didn’t spam heal the others). Give us more threatening mobs like the Deep Palace Chimeras where you need to stun/silence their Ram’s Voice/Dragon’s Voice to avoid damage that actually hurts (and not just a DoT or Paralysis debuff that are more of an annoyance than anything else); that would also make BRD/MCH role skills more useful since there would actually be a need for a stun or silence in place of, say, Second Wind.
Why do people always jump to “Savage-level difficulty dungeons” whenever anyone suggests to make them slightly harder? No one has ever suggested dungeons be on a Savage-level. They just want them to not be something you can semi-AFK in the middle of and still clear.



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