Quote Originally Posted by ThirdChild_ZKI View Post
Again, it's really not about trying to split up queues, though I would question why there's a need for a separate Normal/Savage raid then?
Because raids have a side story to tell, while in PvP it's more of an excuse to fight each other. People do normal for the story/easy loot, and others do savage for the difficulty/better loot. Your "savage" mode in PvP is ranked feast, while frontlines/rival wings are more like the alliance raid, which also only have a normal mode. Having said that, I do agree that ranked feast should have a max level requirement.

Quote Originally Posted by ThirdChild_ZKI
Why "simplify" something that wasn't complex to begin with?
Because enough people deemed it to be too complex and complained about it, so SE changed it.

Quote Originally Posted by ThirdChild_ZKI
To be fair, I and many others saw nothing wrong with how Coil worked. The story AND the challenge motivated me to clear it.
I was definitely in the camp of only having one difficulty, like Coil, because the story was my biggest motivation to raid. However, it's also easy to see why SE decided to add a normal mode to see the raid's story, given the amount of people that complained.
Quote Originally Posted by ThirdChild_ZKI
Not only does that not happen with PvP now, it doesn't HAVE to. People that are clearly not prepared for it, nor have to be, nor do they care to be, are lumped right in with the rest, and you're expected to perform as a cohesive unit. That's always been a bad mix where and when it happens in PvE, so I can't fathom why it would be considered okay in PvP.
If you honestly think having a 72-man frontline with all 70 randoms is suddenly going to make them perform as a cohesive unit, then I'm not sure what to tell you. Just look at alliance raids, that are all lvl 70, and don't always work as a cohesive unit either.