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  1. #1
    Player
    Nezerius's Avatar
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    Jan 2014
    Location
    Gridania
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    1,715
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    Again, it's really not about trying to split up queues, though I would question why there's a need for a separate Normal/Savage raid then?
    Because raids have a side story to tell, while in PvP it's more of an excuse to fight each other. People do normal for the story/easy loot, and others do savage for the difficulty/better loot. Your "savage" mode in PvP is ranked feast, while frontlines/rival wings are more like the alliance raid, which also only have a normal mode. Having said that, I do agree that ranked feast should have a max level requirement.

    Quote Originally Posted by ThirdChild_ZKI
    Why "simplify" something that wasn't complex to begin with?
    Because enough people deemed it to be too complex and complained about it, so SE changed it.

    Quote Originally Posted by ThirdChild_ZKI
    To be fair, I and many others saw nothing wrong with how Coil worked. The story AND the challenge motivated me to clear it.
    I was definitely in the camp of only having one difficulty, like Coil, because the story was my biggest motivation to raid. However, it's also easy to see why SE decided to add a normal mode to see the raid's story, given the amount of people that complained.
    Quote Originally Posted by ThirdChild_ZKI
    Not only does that not happen with PvP now, it doesn't HAVE to. People that are clearly not prepared for it, nor have to be, nor do they care to be, are lumped right in with the rest, and you're expected to perform as a cohesive unit. That's always been a bad mix where and when it happens in PvE, so I can't fathom why it would be considered okay in PvP.
    If you honestly think having a 72-man frontline with all 70 randoms is suddenly going to make them perform as a cohesive unit, then I'm not sure what to tell you. Just look at alliance raids, that are all lvl 70, and don't always work as a cohesive unit either.
    (3)

  2. #2
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Nezerius View Post
    Your "savage" mode in PvP is ranked feast, while frontlines/rival wings are more like the alliance raid, which also only have a normal mode.
    Not quite correct - By nature, PvP has no set difficulty, it is entirely dependent on the opponent. Every mode can be "Savage" in one pop and "Story" in the next, because in the first you encountered sth like a coordinated premade or a former top 10 player on the enemy team and in the latter you fight a bunch of bots. And no matter how terrible you are, you can still be a winner if you can find someone even worse to fight against.

    The whole thing just brings us back to skill ratings - You gotta match people close to their own skill to give them a quality match, else you'll constantly have people fighting opponents that are "too hard" or "too easy" for them. And that brings us back to a lack of participation and the questionable quality of Feast matching.
    (0)

  3. #3
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
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    1,715
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Zojha View Post
    Not quite correct - By nature, PvP has no set difficulty, it is entirely dependent on the opponent. Every mode can be "Savage" in one pop and "Story" in the next, because in the first you encountered sth like a coordinated premade or a former top 10 player on the enemy team and in the latter you fight a bunch of bots. And no matter how terrible you are, you can still be a winner if you can find someone even worse to fight against.
    Hence the quotation marks, I know PvP doesn't have a set difficulty. However, ranked feast is the closest it can get to a non-casual mode. It's a small-scale 4v4 (8 players) mode, just like savage raiding is small-scale with 8 players fighting a boss.
    (2)