They could make deliverance a trait that is active automatically when defiance is not in use. Just an idea, not really for or against it. Personally I think WAR is in a good spot right now.
They could make deliverance a trait that is active automatically when defiance is not in use. Just an idea, not really for or against it. Personally I think WAR is in a good spot right now.
It's called a skill ceiling for a reason, though. Look at how delighted all the Dark Knight mains were when their job got gutted into brain dead simplicity. They surely didn't write a dozen snark-filled threads complaining about how much they hated the changes, because they loved them that much. Warrior's got a brilliant play style as is. That's why I like it better than Paladin. Why mess with a good thing?
Button consolidation for 123 combos aren't reducing a skill ceiling, they're reducing button bloat, which in turn allows for the return / addition of new weaponskills that aren't part of combos, such as Scourge, Fracture, Mutilate, and so forth, which raises the skill ceiling.It's called a skill ceiling for a reason, though. Look at how delighted all the Dark Knight mains were when their job got gutted into brain dead simplicity. They surely didn't write a dozen snark-filled threads complaining about how much they hated the changes, because they loved them that much. Warrior's got a brilliant play style as is. That's why I like it better than Paladin. Why mess with a good thing?
I feel like this option works for PvP because of the fact that PvP is basically a super simplified version of PvE against other players. Personally, I can see combo buttons as maybe a very specific macro for very specific classes, like BRD when you can use Pitch Perfect/Refulgent arrow, that could change to whatever situational skill you need, but otherwise does not account for a majority of decision making. Since this thread is specifically about WAR, I'll use it as an example. It has 1 starter, 2 mid combo extenders, and 3 finishers. So, to be able to use any finisher when you want to, you would still need 3 slots on an action bar. So really, would it help anything? Probably not.
That is however, just my opinion, and opinions are as varied and as different as the people who hold them. Perhaps it would help some people to make the class more usable, but I'm with Galgarion on this, part of an MMO is managing your hotbars and keybinds, and knowing your job well/knowing what you need to do at all times. That is, after all, the spirit of an MMO player who ends up progressing in Extreme/Savage/Ultimate(Abbrev. E/S/U) content versus someone who can't get past Extreme content.
TL;DR: I don't care if they're in the game, but I personally see no need for them.
Last edited by Namingwayfinder; 12-30-2017 at 08:46 PM. Reason: Awful grammar mistakes, I had more to say
I don't see why anyone would be against reducing 6 buttons down to 3. I would certainly like to see it. I've never seen any valid argument for not doing it, aside from the ambiguous "I don't like it". So long as they don't do what PvP currently does and prevent you from setting the intermediary actions on your bar, having both options available should satisfy both parties.Since this thread is specifically about WAR, I'll use it as an example. It has 1 starter, 2 mid combo extenders, and 3 finishers. So, to be able to use any finisher when you want to, you would still need 3 slots on an action bar. So really, would it help anything? Probably not.
With that said, this isn't really on the same topic as the OP, so I feel the need to throw in my two cents on the original topic: No thanks. Warrior stances are fine as-is.
Last edited by Raldo; 12-31-2017 at 04:17 AM.
The change to Sword Oath, turning it into a trait, would be a definite buff unlike this suggested change to Warrior stances, however -- since you can't turn Defiance off for 10 seconds after activation anyways.
Though I honestly think that would still make for a greater quality of play for Paladin and tanks in general, though Shield Oath should probably then come at higher mana cost.
One simple reason:
Muscle Memory.
If someone has learned using 6 keys at their best efficiency, purposefully lowering it to 3 keys to reduce button bloat (while I think Warrior doesn't even have that many buttons to press...) is rather damaging the efficiency of hard-trained muscle memory for the gameplay. For this simple reason I simply can't bring it over myself to PvP without putting the Rage of Halone combo key accross 1-2-3 and the Royal Authority combo key on 4-5 so I could mimic my combo how it was in PVE.
Even if the option was there, I doubt enough people would eventually use it to make this a thing. Mind you the dumbed down combo keys for PvP dont ONLY contain positive feedback for what they stand for...
I agree with you on Warrior stances, the class is in a good place, they can focus on Dark Knight now that Warrior and Paladin don't need any significant changes. However, I appear to have explained my "stance"(;3c) on the PvP macros in PvE a little poorly, so I'll try to explain a little more clearly. In the end, you're still hitting all the same buttons, yes? So two of those macros are in essence the exact same two buttons, then a different finisher. Part of what I think shows mastery over a class and skill in an MMO is bar utilization and layout. It's somewhat like Reinhardt_Azureheim said, you learn based on familiarity and repetition. finding places on my hotbars or finding keybinds that work for all of the skills the class uses is part of what I find fun about MMOs.I don't see why anyone would be against reducing 6 buttons down to 3. I would certainly like to see it. I've never seen any valid argument for not doing it, aside from the ambiguous "I don't like it". So long as they don't do what PvP currently does and prevent you from setting the intermediary actions on your bar, having both options available should satisfy both parties.
With that said, this isn't really on the same topic as the OP, so I feel the need to throw in my two cents on the original topic: No thanks. Warrior stances are fine as-is.
To me, having only three buttons instead of six would be more boring, I wouldn't have to be usingmy brain nearly as much if everything was condensed down into two or three buttons for six skills. For other people, though, who don't share my feelings this could work better for them, maybe six skills was just too much space taken up and they haven't memorized their bars because they're not a perfectionist. Then the PvP style macro system would work for them better. I know it would definitely be better for console, since I find the gamepad controls very clunky and not made for smoothness of execution.
TL;DR: I wouldn't care if they were put in, and I'm not against them being put in. However my reasoning is not an ambiguous, "I don't like it" so much as it is personal preference and enjoyment.
Last edited by Namingwayfinder; 12-31-2017 at 09:23 PM.
"A journey of 1000 miles begins with a single step"-Lao Tzu
Played through all of ARR, none of HW, but I will play through all of SB, come find me on Lamia and hang out!
I think just making the 2 warrior stances into one toggle button would be fine.
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