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  1. #21
    Player
    Namingwayfinder's Avatar
    Join Date
    Dec 2017
    Posts
    23
    Character
    Naming Way
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sylvina View Post
    I think just making the 2 warrior stances into one toggle button would be fine.
    That's actually not a bad idea at all. It would work for PLD too, but not DRK.
    Still, I think that making them toggle like their unique skills is actually the one thing that maybe WAR could use, even then it would prolly just be a QoL buff and therefore given low priority. SE could also make it an option if you want it to be a toggle or two different skills.
    (0)
    "A journey of 1000 miles begins with a single step"-Lao Tzu
    Played through all of ARR, none of HW, but I will play through all of SB, come find me on Lamia and hang out!

  2. #22
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    WAR already uses the least buttons of all 3 tanks, due to having 6 of our skills squeezed into 3 hotkeys. Reducing button bloat on a job with no button bloat is not worth changing how it works at lower levels. Not to mention being able to drop stances altogether is actually useful for quickly resetting beast gauge while testing rotations on a dummy.

    As another WAR thread already said: "if it ain't broke, don't fix it".
    (4)

  3. #23
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sylvina View Post
    I think just making the 2 warrior stances into one toggle button would be fine.
    Second. Theres no advantage in having 2 buttons and 3 stances (Defiance, Deliverance, Nothing) when the exact same effect would work with 1 button 2 stances.

    Theres no 'skill' argument.

    "Im in defiance. I want to be in deliverance now" : Hit 1 button
    "Im in deliverance. I want to be in defiance now" : Hit 1 button.

    Its just as 'skillful' as toggling grit.

    You walk into a room. Theres 2 switches. 1 turns the lights on when turned up. The other turns the SAME lights off when its turned up and forces the other down. wtf. Just have 1 switch lol.
    (1)

  4. #24
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Aana View Post
    Second. Theres no advantage in having 2 buttons and 3 stances (Defiance, Deliverance, Nothing) when the exact same effect would work with 1 button 2 stances.

    Theres no 'skill' argument.

    "Im in defiance. I want to be in deliverance now" : Hit 1 button
    "Im in deliverance. I want to be in defiance now" : Hit 1 button.

    Its just as 'skillful' as toggling grit.

    You walk into a room. Theres 2 switches. 1 turns the lights on when turned up. The other turns the SAME lights off when its turned up and forces the other down. wtf. Just have 1 switch lol.
    There's the advantage of not pissing off the DRK community any further by demanding more unneeded changes. Maybe after they get the patch-up they've been asking for since Stormblood's launch, then we can ask for QoL.
    (0)

  5. #25
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ekimmak View Post
    There's the advantage of not pissing off the DRK community any further by demanding more unneeded changes. Maybe after they get the patch-up they've been asking for since Stormblood's launch, then we can ask for QoL.
    Don't be petty.

    There's no 'line' for QOL requests. This isn't a 'War UP!! QQ' item while drks cast saltier earth in the corner. QOL should be supported for everyone on every class.

    QoL=/=Balance.
    (1)

  6. #26
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Namingwayfinder View Post
    That's actually not a bad idea at all. It would work for PLD too, but not DRK.
    You could have just one stance button for DRK, if it wasn't for Darksides annoying and kind of pointless restriction on MP refresh effects.

    You never really need to turn Darkside off, it could literally be a trait with DRK just flicking grit on/off.
    (0)

  7. #27
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Jandor View Post
    You could have just one stance button for DRK, if it wasn't for Darksides annoying and kind of pointless restriction on MP refresh effects.

    You never really need to turn Darkside off, it could literally be a trait with DRK just flicking grit on/off.
    In some fights it's usefull to drop Darkside, just for recover mana or, if you've a mage in your team like I have, to get a Mana Shift.
    And I don't think DRK needs that. Our main combo is already DA-1-OGCD-2-DA-3... Even easier than the PLD, so, it's the contrary, he needs some new abilities.

    Btw, I don't think WAR needs that too. I'm a main dps, and when I'm playing WAR, I just see a "easier" dps that Melee dps but with some CDs.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  8. #28
    Player
    StragoMagus's Avatar
    Join Date
    Sep 2017
    Posts
    30
    Character
    Strago Magus
    World
    Louisoix
    Main Class
    Conjurer Lv 70
    Reducing button bloat would really help controller users more than keyboard users. Even with macros I’m running out of space to slot in any other skills/actions/markers.
    (0)

  9. #29
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by StragoMagus View Post
    Reducing button bloat would really help controller users more than keyboard users. Even with macros I’m running out of space to slot in any other skills/actions/markers.
    Yup. I would like to have access to ground markers and such on the fly. I always have to offload any mid-fight ground markers to someone on my static since they don't fit with what few number markers I can fit on my controller hotbars. Such a pain to have to go through the menu just to plop down A, B, C. I already had to move a few rarely used items to my keyboard like LB and sprint. But anything that requires camera movement like ground targets don't work with that work around taking your hands off the controller to hit a button.
    (0)

  10. #30
    Player
    RamzaRuglia's Avatar
    Join Date
    Jun 2015
    Posts
    14
    Character
    Axel Marodeur
    World
    Zalera
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Aana View Post
    You walk into a room. Theres 2 switches. 1 turns the lights on when turned up. The other turns the SAME lights off when its turned up and forces the other down. wtf. Just have 1 switch lol.
    This isn't the best analogy to use here. I know what you are saying, but 3 and 4-way switches are a thing depending on how that room is configured. (Sorry, Electrician by trade, so it stuck out.)

    I am honestly more surprised all the tanks don't already have a single stance toggle after the button reduction. In PvP we already have it working that way (Though I haven't taken a DRK in PvP so not sure how that works for them). Long-term thinking we're eventually going to get more skills right? So, making room now would plausibly be useful for keeping bloat down across the board.
    (0)

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