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  1. #1
    Player
    Namingwayfinder's Avatar
    Join Date
    Dec 2017
    Posts
    23
    Character
    Naming Way
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    Snip
    Here's how I see it. We all know in the DPS scene, MNK is considered to be a "selfish" DPS (no raidwide utility besides weak little bortherhood). WAR is much the same way when it come to tanks, they have Shake It Off, and that's pretty much it. DRK should, just for the sake of variance have more utility than WAR, but less than PLD, in an ideal situation, while being able to keep competitive in damage. Chrono I've read all your threads and frankly, I agree with you that DRK has nothing that other tanks don't do better, and has nothing that makes people look its way, which is something that should be addressed.

    I mean, why have a tank around that the other tanks perform better than? If there's no incentive for the class but looks it quickly loses its appeal to a lot of players, especially with only three tanks, variety in skillsets is a must. SE has kinda failed to make DRK noticeable compared to WAR or PLD, which sucks because there's a lot of potential there for a truly unique class, and I think a lot of people have been seeing this lately, and speaking up is what the community should do when a problem like this arises.
    (2)
    Last edited by Namingwayfinder; 12-31-2017 at 09:41 PM.

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Namingwayfinder View Post
    Snip
    I agree, but we know how SE feels about reworking skills so I feel the short term fix is to at least make dark knight really noticeable in dps since that is just number tuning.

    Come 5.0 I would hope that the devs put in a serious amount of consideration into taking your advice in making all the classes have a variety of skills where each tank can shine.
    (2)

  3. #3
    Player
    Namingwayfinder's Avatar
    Join Date
    Dec 2017
    Posts
    23
    Character
    Naming Way
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    I agree, but we know how SE feels about reworking skills so I feel the short term fix is to at least make dark knight really noticeable in dps since that is just number tuning.

    Come 5.0 I would hope that the devs put in a serious amount of consideration into taking your advice in making all the classes have a variety of skills where each tank can shine.
    I'd really like to see debuffs on combos come back again, but be maybe something exclusive, like how Rage of Halone used to inflict Strength Down in ARR. Hell, what if it was a stacking debuff that gave the DRK more MP back on Carve and Spit, or once it reached full stacks, give the non Dark Arts MP regen to C&S, even if it has been Dark Arts enhanced? Or maybe make Dark Arts inflict some kind of debuff on Syphon Strike or something? I feel like what it does give extra on moves that use it is just, missing something, and there's plenty of ways to make DRK have a unique kit that makes it a factor of consideration for a party, or at least makes it something other than tossed away because "it's not the best."
    (0)
    Last edited by Namingwayfinder; 01-01-2018 at 10:44 PM.
    "A journey of 1000 miles begins with a single step"-Lao Tzu
    Played through all of ARR, none of HW, but I will play through all of SB, come find me on Lamia and hang out!