



Theoretical money doesn't help make games, especially not with SE's history of run away budgets that lead clear success stories to be marked as failures when they don't meet sales expectations. The original Tomb Raider reboot sold four million copies in it's first few months which is something most companies can only dream of achieving. SE called it a financial failure and stated that in order to turn a decent profit it would have had to sell ten million instead, something that only games like CoD were pulling off at the time. FFXIV is no different. That game had to have been remade three times on top of the runaway expenditures on graphic fidelity and it's projected that had it not done nearly as well as it did, it would meant potential financial ruin for the company. /That's/ the situation we're dealing with. At the level SE is spending and developing going to investors isn't nearly as useful as it would be for any other company. It's also the reason very, very little money from the Mog Station actually is seen by the FF14 team. And also why Yoshi-P had to practically beg for new servers ahead of Stormblood. Right now FF14 /is/ their best recurring investment that helps pave the way for future titles.
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