While I agree with the idea behind this, as the game goes forward, if you force the lowbies to brick their way up all the time, they'll never catch up.To many people get to max level way to quick, then try to do end game content just like how they did the power lvling, and well, we know how that turns out. If you want less Lazy play, lower lvl content needs to be not so easily bypassed. No POTD for sub 60 alternate classes. No unsynched runs for sub lvl 60 characters. Etc. Force people to play the content.


Meet it halfway. You cant use POTD unless you get a class to 50 the first time, (there should be no reason to use POTD if youre still sub 50 on ANY class), and you need to run all MSQ dungeons once unsynched. It doesnt take months to clear the MSQ dungeons. theres only 20 or 30 of them at most.




Except PotD unlocks at level 17? There's no reason to gate off alternate methods of leveling just because there are players who are sub-par. It is also a great way to bridge the level gaps that the 2.0 story has.
And why the additional requirement of basically having to complete the 2.55 story? I don't see why such a requirement should be needed for PotD. If you're implying that doing dungeons help people learn their class then I'll happily disagree with you.


PotD isn't the problem.Meet it halfway. You cant use POTD unless you get a class to 50 the first time, (there should be no reason to use POTD if youre still sub 50 on ANY class), and you need to run all MSQ dungeons once unsynched. It doesnt take months to clear the MSQ dungeons. theres only 20 or 30 of them at most.
It's an odd leveling option, but it still gives you a taste of your job. If you read your abilities, you still can learn in Palace. The only thing Palace can't teach you is positioning. Bosses do last long enough to get rotations out.
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