And people wonder why lazy players gets called out. That BLM and NIn you could easily see play bad without a parser. There is soo many of them idk what the hell is going on.
And people wonder why lazy players gets called out. That BLM and NIn you could easily see play bad without a parser. There is soo many of them idk what the hell is going on.


Pulling one Mob at a time is for the W E A K.
How many runs did you do to measure this?
As a SCH, even in big pulls, you have plenty of time to DPS as you have a lot of counter measures. You can even pop Largesse to strenghten your shield, Excog and Fey Union after applying Eos' regens buffed with Rouse. Most of it can be done pre-pull, except for the regen which is dangerous. Then you weave offgcd healings as you use your DPS skills. You can go ham and spam Miasma II while having Lucid Dreaming up for an insane amount of DPS on top of your bane'd dots+shadowflare (Which slows the trash's autos/casts down too). Granted, some skills won't be available on pre-70 dungeons, but you'll still have tools to deal with it.
Since you're a tank, I'm sure you have an understanding of how much damage you can take either buffed or unbuffed, and go from there. The tank has to be extremely bad in order for you to lose control over that situation. For instance: Not avoiding AoEs or LoSing some moves. Being very undergeared or not using a single cd at all.
Its usually ideal for a tank to pull multiple mobs in 50/60/70 dungeons when both the tank and healer are geared and the tank knows how to use cooldowns moderately well. To suggest that the game's dungeons should be more gated than they are now would ruin dungeons further. Single pulling is objectively slower unless the tank and healer are just too undergeared to pull more. You should always quickly check their gear, and if you see them not using cooldowns call them out on it.


From my experience calling them out isn't a very good idea because they'll probably just say "maybe if you'd healed more I wouldn't need to use them" or something to that effect.Its usually ideal for a tank to pull multiple mobs in 50/60/70 dungeons when both the tank and healer are geared and the tank knows how to use cooldowns moderately well. To suggest that the game's dungeons should be more gated than they are now would ruin dungeons further. Single pulling is objectively slower unless the tank and healer are just too undergeared to pull more. You should always quickly check their gear, and if you see them not using cooldowns call them out on it.
The sad truth is that technically everything that goes wrong in a run can be solved with enough healing, which is why most players tend to blame healers for wipes even in cases where it was caused by DPS or tank mistakes.
For melting tanks I do largese(sp?) swiftcast medica II and apply regen. It gives me some room to at least do aero 3, presence of mind holy using thin air when the enhanced regen falls off for stunning. For first heal I assize(sp?). By that time I hope the pack has shrunk a bit and if not I have enough MP to spam heal a little and use eye for an eye and not drain my mp.
(I was so proud of myself for "adjusting" because few tanks don't after melting in the first pack)
Last edited by Javey; 12-30-2017 at 01:04 AM.
This is just my initial reaction to this post, but generally, once you hit the level 60 dungeons, the general rule of thumb is to expect large pulls with no CDs. I learned this when I started maining healer. On one hand, you get good with healing in the types of pulls are say are terrible, you'll be more than prepared for just about anything as long as the tank isn't too undergeared.
@Claire - I'm not going through your post point by point because frankly you're just backing up my stance at this point. The only thing universally present in these dungeons where healing is hard 1/4 of the time is a healer who believes this silly rhetoric that healing dungeons is difficult.
I feel like you guys need to step back and evaluate why you're having difficulty. I am by no means the best healer out there or even the best healer on these forums but I'm a conpetent dungeon healer who has played a wealth of SB leveling dungeons on across all 3 healer jobs and I can't agree that tanks are all terrible or that small pulls are more time-efficent.
I think I'm going to try to create some of these scenarios in the coming days with a static party and do Bardam's/Doma as both single and full(er) pulls and record to see which takes longer with the same group. I'd also like to see if a single-pull run of any SB leveling dungeons can be completed in the advirtised 13-15 minutes even under more optimal conditions (I'll dps on WHM and get a party I know has decent dps) to see where we wind up.
I have no issue with someone saying they're having trouble in virtually any content, especially healing. My issue is that you guys are passing the buck and blaming your issues on other people.
To all those baby/potential healers out there - it isn't really like this! It's actually quite fun more often than not! Add me on discord if you have questions, tag is in my signature <3

Whenever I'm in a party with sub par tanking or dps I see it as a challenge of my skills as a healer. When it's a good team sometimes it can get too easy for me and boring.



You can choose not to debate it all you want, sticking to your echo chamber. (I literally layed out the exact situation(s) in which a healer can come across, and you had no argument, other than "I'm clearly right.")@Claire - I'm not going through your post point by point because frankly you're just backing up my stance at this point. The only thing universally present in these dungeons where healing is hard 1/4 of the time is a healer who believes this silly rhetoric that healing dungeons is difficult.
I feel like you guys need to step back and evaluate why you're having difficulty. I am by no means the best healer out there or even the best healer on these forums but I'm a conpetent dungeon healer who has played a wealth of SB leveling dungeons on across all 3 healer jobs and I can't agree that tanks are all terrible or that small pulls are more time-efficent.
I think I'm going to try to create some of these scenarios in the coming days with a static party and do Bardam's/Doma as both single and full(er) pulls and record to see which takes longer with the same group. I'd also like to see if a single-pull run of any SB leveling dungeons can be completed in the advirtised 13-15 minutes even under more optimal conditions (I'll dps on WHM and get a party I know has decent dps) to see where we wind up.
I have no issue with someone saying they're having trouble in virtually any content, especially healing. My issue is that you guys are passing the buck and blaming your issues on other people.
I bet you also didn't read the part where the OP mentioned they still do pull 2 groups, only if the 2nd group was within reason. (which is honestly most groups after some of the earlier pulls in the SB dungeons.)
And the OP recorded the recovery from a wipe as part of the time spent in "madness" pulls. (Remember your tank needs to be in i250/255 gear in kugane, not using CDs, pulling door to door, and you can't carry them, as that wouldnt be the normal/average)
You'll need to record the amount of HP lost as a percentage in content outside of SB leveling dungeons, as you claimed the healing requirements isn't higher in SB dungeons. (Which I will admit I dont actually know, but do go off of my limited personal experience, where I've never encountered tanks being globaled before, w/o mechanics being done wrong, like in savage.)
You'd also need to know the group composition, because many prior tests into which job(s) are quicker in 1 group pulls, and vs 2 groups+, as they always had differing results based on group composition.
But also, if I said it happens roughly 1 in 4 times, why mention the "I cant agree that all tanks are bad", as we arent saying its all tanks. Just a large enough amount, it becomes noticable.
The very fact it doesnt happen the majority of the time, is evidence that the healer isn't always to blame, such as you suggest. (Again, just means the healer wasn't able to carry them, which isnt to be expected as the "standard".)
But as for the advertised clear time, I'm not actually disagreeing with you solely on that. But simply saying "My experiences say you're wrong" is just as bold of a claim.
Record it, and back yourself up, and show DPS parses, so people can make sure the group wasnt holding back in either scenario, outside of having less targets to hit.
Last edited by Claire_Pendragon; 12-30-2017 at 06:07 AM.
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