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  1. #11
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Roadblocks no longer vanish automatically when the mobs are dead - You need to buy a DLC instead.

    And I'm pretty sure at least one EA dev already had that idea.
    (1)

  2. #12
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Underwater maze section.
    (0)

  3. #13
    Player
    LittleChickenNugget's Avatar
    Join Date
    Aug 2015
    Posts
    538
    Character
    Hana Kaneuchi
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ChaoticCrimson View Post
    Underwater maze section.
    Easy, Satan.
    God, I hate everything underwater in games. The movement of the water just makes me so sick.
    FFXIV is no exception. Oh the headaches I get. I went through that zone and never went back.
    (5)

  4. #14
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Enla View Post
    Something like Gerogero/Fake President from FFVIII where enemies are required to be healed to 'die' in addition to dealing with normal dungeon boss mechanics. Given the amount of tunnel vision healers we have in this game such an inclusion would definitely be sadistic. (Seriously though, I'm not advocating for this. The mere idea gives me a full body shudder.)
    Actually that's already a mechanic in Shinryu EX, I can see them implementing it in a dungeon later down the road.
    (1)

  5. #15
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ameela View Post
    Actually that's already a mechanic in Shinryu EX, I can see them implementing it in a dungeon later down the road.
    Ooo, I haven't done that fight yet so I wasn't aware. I'm both intrigued and terrified by the notion.
    (0)

  6. #16
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 100
    There are no walls/lockouts to prevent you from mass pulling, but if you pull any groups together they immediately get buffed to 90% damage resistance and 90% damage given.
    (4)

  7. #17
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Frozen floors + black holes
    (0)

  8. #18
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Section before the end of a dungeon with individual person checks.

    Dps need to do a certain amount. Healers need to keep things alive. Tanks need to hold threat on something.

    Pass the check and you can advance. Fail it and you're stuck.

    This would lock super lazy out, but it'd also kind of punish the people that succeeded because all 4 need to pass.
    (0)

  9. #19
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Nude Bomb. 1 explosion. 4 naked ppl... >.>

    Active time events that require repeating a button sequence that gets longer like playing Simon <.<

    No pathing gates to prevent mass pulls and instead hide alert type enemies in the swarms that will cause the entire duty to aggro if they are not killed fast enough.

    An End boss that gets stronger the longer the duty is run and also gains a huge boost whenever anyone dies during the duty... >.>
    (0)

  10. #20
    Player
    Grey-Satyr's Avatar
    Join Date
    Mar 2017
    Location
    Tanking the Floor
    Posts
    59
    Character
    Wretched Grey
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ayer2015 View Post
    Brings back memories of Blackfathom Depths in vanilla wow. So many people had serious issues with jumping over that stupid bridge.
    The Wailing Caverns jump also comes to mind

    I'm also thinking a boss with an enrage timer that you have to periodically complete a jump puzzle to reach would be the most frustrating thing I could come up with in this game
    (1)

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