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  1. #11
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    It's simple; because we don't want BLM to be that job. It's fine if RDM, the Black/White magic synthesis job, wants to rez dispense, but despite everything I've said in defense of BLM getting raise for balance, it is true that Raise makes the least sense on BLM of any caster, particularly in a rapid-fire manner. This is why we should tread lightly with its implementation, because this alone does not nullify the imbalance in this MMORPG, where each player plays only one class and therefore careful consideration is taken into account for it (vs a single player game where who even cares if the BLM can't use raise, it can use a phoenix down, or someone else can, or whatever, "balance" doesn't matter in the least).

    Furthermore, I still think Dualcast + Verraise shoud be nerfed. I've been preaching this since I realized it could do it at the dawn of 4.0. It's a simple fix, just change Verraise cast time and MP cost to match the other Raise spells, and remove the dualcast ability from it, so it can still swiftcast the raise just not dispense.


    I'm not opposed to a self-raise, but I feel like that's pretty underwhelming compared to the other two casters' raises. It's not really a big party support at that point. Besides, a self raise I feel like would be better on BLU, makes more sense from taking hits, right? I'd rather see a "buff" to give to a player (likely a healer) that grants them their next Raise for free and instant cast (so essentially gives them a raise proc) on some kind of recast. But even still, the healer would have to actually execute the action.

    Pre-raise isn't a bad idea either, but it becomes less useful when you don't know who it is that's going to stand in the stack of Weight of the Land (or the 4.2 equivalent) and get one-shot. Then we're back to square one.
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    Last edited by Llugen; 12-27-2017 at 03:46 AM.