@Ellie: And this is why I hate "quote reposts"; they become literal books.
1. Nowhere is necromancy mentioned... yet. The developers could come out tomorrow and mention it. This is exactly what I'm trying to say.
2. If you are unable to pay attention to your surroundings while playing a job, I'm not sure what to say. I mean no disrespect, but you can't assume your level of skill or any one level of skill for all players in the game.
3. Most of us at high-end are vehemently against "pure DPS" classes as there is really no such thing. Utility IS damage. Embolden is damage, Battle Litany is damage, Devotion/Radiant Shield is damage, it's all damage. Pure damage classes cannot bring the same damage that a class buffing seven other players can bring, and if they could, it'd be broken.
Furthermore the precedent for "pure DPS" started in 4.0; prior to that, BLM still had access to Eye for an Eye, Virus, Apocatastasis (!), and Manawall/Manaward, which could be used to soak double tank busters. They only decided to strip it of its niche with 4.0 launch, so to say that it's always been "pure damage" in this game is weak.
4. Yes it is. Re-read my last point.
5. If I were tasked with buffing red mage I'd bump up embolden and make it also affect magic damage. It should be some of the lowest damage in the game. This thread, however, is not about RDM and damage, so that's a discussion best saved for another.
Just because you in particular did not use Apocatastasis does not mean that it wasn't used. It was extremely useful during Incinerating Heat, during Akh Morn, during ANY magical tank buster as a cooldown for the tank. Furthermore, it could spot-rescue a player who took extra damage or had weakness before big hits like Mega Holy or Gigaflare. Again, consider that just because you or other players don't use it does NOT mean that NO ONE used it (Shisui AFKers).
6. One example of BLM having access to raise is all it takes to disprove the standard model, and I've given two. I've already satisfied the burden of proof whether you like it or not.
7. Raise is not a "distraction" from bigger issues because those other issues also need to be addressed. How many more times do I have to say this to get it through people's heads in this thread?! No one has EVER said that Raise is the ONLY thing that BLM needs to be good again.
8. Good work, keep up the prog. I'd suggest watching BLM POV videos for cooldowns management and planning, always helps me to see how the world firsts are doing things.
9. I don't see where you see that this argument is weak. Your modus operandi of "we're pure damage get over it" is short-sighted and it's NEW FOR THIS GAME, contrary to what you believe. You're preaching this like it's been the case the whole time when it hasn't. Stop pretending.
10. Keep telling me that my arguments are terrible without actually critiquing, it definitely somehow makes you look better than me in this thread.
11. You do not get to decide "what is Black Mage". They (the developers) do, and more importantly, they get to decide what it is in FFXIV. Tomorrow they could announce that in 5.0 they're changing the class to have the spells transfer into staff smacks similar to red mage combos, and it would be valid because it is their game (even if we'd all hate it, which, we would).
12. THERE IS NO COMPARISON (for your SAM with cure and MCH tank and WHM with Midare) BECAUSE THOSE ROLES DO NOT INCLUDE THOSE SKILLS. THE CASTER ROLE DOES INCLUDE RAISE ON EVERY JOB BUT ONE. HOW IS THIS CONFUSING?! Say it again slowly to yourself if it helps. This is sheer expository/definition information.
13. Not only is role balance not a myth, it is 100% necessary for jobs to be taken seriously. Note how BLM is not taken seriously right now. I can definitively say that you are the one that needs to change your mind on this front.
14. Nothing about it is "counterintuitive", you just think it is because you can't wrap your mind around the importance of class balance, as evidenced by your rebuttle to my response.
15. Please say some more that nothing in the lore has anything to justify raising (when it does), and again they could come out tomorrow and fix it. Stop using this as an argument. The whole point of this thread is that there needs to be a change, which means a CHANGE. A = A. Nothing more simply can be said about it.
16. Sigh. Yes, certainly I'm the one that doesn't understand the job.
I've said this exact statement before in at least two posts: if they increase BLM damage even by 30% (!) it still makes more sense to take RDM/SMN for progression, because the logic becomes "ok, so BLM is strong now but it's still weak in movement and has no recovery tools, so let's just take RDM/SMN for progression and come back to BLM afterward" and that's exactly what we do not want. I played RDM for a grueling two months in raid before I ragequit it, and my group was STILL pissed at me for changing. Just because you personally don't feel "the pressure" to play a more useful/synergistic class does not mean that others do not feel that pressure. Furthermore, this is why balance must be considered most strongly for the high-end of play, because such changes do not even concern Shisui AFKers.
More than just my group members being angry, in my own head it makes the most sense to play RDM/SMN as well. Why should I switch to a less effective class, even if it's the one that I want to play? Seven people are suffering because of my decision to play my main job. That should never be ok, I should never be feeling guilty for my decision in my role. This is why the attention to class balance is so important, and why BLM needs tools to be at least a little less useless than it currently is for progression. (again just because you personally don't feel guilty about it does not mean that others don't)
Important also to note, watch just how many people come in this thread without even reading any of it (or worse, without saying that they DIDN'T read it) and just say "no rez on blm plz moar damage dn't want yoship sed". So you tell me, who has thought out the job more, me, or them?
Once more, consider that we are hoping (praying) that BLM will be getting more access to procs or faster cast times to avoid so much clipping, and here your entire argument of "freedom of casting" is made moot (which it already is, since off-GCDs can be weaved after fastcast Blizzard/Fire III with very little clipping). Further, at no MP cost, it could be used either in Astral or in Umbral at no detriment.
You've said, again, the same things over and over again that mean almost nothing ("focus", doesn't fit with the job, doesn't need it/adds nothing of value, raise won't fix the job) and I've pointed out again and again exactly how you're wrong (if you can't focus you have other problems, it CAN fit with the job with the right lore shaping by the developers, the ROLE needs it for balance/adds value to progression, no one ever said that raise alone was all that was needed). Unless you can really come up with something different to say about this at the moment, your argument is basically over. You just refuse to read/understand what I have to say, and chalk it up somehow to my "lack of understanding" and even better "respect" of the game and of the job.
@Kabooa: I do not call "everyone who disagrees with me" unimaginative; you should basically disregard prism's troll posts. Your first statement about people not realizing that a differently designed skill can have the same function as raise is exactly why I've said that to people. Thank you for standing up for it.
@Tiny: I think it would be fine for them to change Phoenix Down but that doesn't adjust the caster role imbalance regarding raise. Personally I think that Phoenix down should be on a party-wide cooldown so you can collectively use one every 390 seconds, but we will see if that's something they are interested in.
@Gait: BLM may only need a tiny DAMAGE adjustment, but it could really use a mobility improvement and a utility/tools improvement as well, which is why we're here. The length of the recast would balance any "pettiness", and it's still just as fast and almost as inconsequential to do one rez-dispense as it would be to use this off-GCD (which I can defintively say as a RDM "main" for deltascape progression). The fact that it doesn't require MP is because of the infinite Umbral Ice argument. You say there's no "room" for it in the kit, but this is meaningless, there's room for anything they damn well please. Freeze also needs to be addressed, refer to my OP about how I've suggested it should be changed. The downside is that you get only one per 180s (or hell, make it 300s if you wish). Save it for when both healers die or when a tank dies right before a swap. You still have healers to raise, just like if you were on RDM, it's just that BLM can't help at all as it is currently, and that's a problem.
If they did decide to remove battle resurrection from SMN but keep it on SCH, that would also fix the problem of role balance, since that would mean that only one class has access to the "white magic" that is Raise, and that is RDM. However, the CLASS of RDM would be still really overpowered, as it can still "dispense", so I might suggest removing Verraise from dualcast (and making its cast time and MP cost akin to the healers' Raise spells), AND removing it from SMN. Verraise could then still be swiftcast (like SMN currently), but not dispensed.
@Dualgunner: Thanks for standing up for me, kinda. The only thing that I see that is wrong with our "communication" of ideas is that I can't seem to get through with my undeniable refutes, making it seem like I'm saying "the same things" and "pleading misunderstood". Hopefully this post and summary will wrap up those misconceptions.
@Strago: If they wanted to put off-GCD raise in the caster role pool I wouldn't even be mad about it, and remove the GCD ones from the others. Putting Raise in the healer one, though, would result in situations where healers "didn't bother bringing it", and it's basically expected of them (plus, 5 slots for healers is already pretty low, so filling another one with raise would be even worse).
Also, Merry Christmas everyone! \o/

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