I beg to differ.
Your claim was that a group of "sports-loving guys" would know the basics of how to play the sport they loved.
My counter-point was that not all polo fans know the basics of riding a horse.
^ your claim was not thought out properly. It was not a solid point. It crumbles depending on the sport. You cant defend your point, so you attack me directly, talk down to me, and then tell me am acting childish lol.
My points were valid.
Your premise was not an accurate representation of the pool of players in the duty finder. At best, this is a pool group of people who want to clear XYZ content or roulette.
You made an assumption that their love of the sport will somehow translate into proficiency at the sport. Obviously, that assumption is not true.
In the duty finder, someone's desire to clear XYZ content is not a reflection of their skill level.
This isnt a design discussion. This is a discussion of poor performance. With the question being "Why does it feel like poor play is acceptable?".I absolutely HATE Brayflox. But I understand the subtle genius behind that dungeon.
Say I queue leveling roulette as a tank, get brayflox, and at some point in the dungeon one of the potential problems you mention occurs, doesnt really matter which one.
The party member in question isn't kicked
They make a similar mistake and are not kicked.
etc
As I said in my first post, it will only feel like poor play is acceptable if you decide to feel that way. It really doesnt matter how many mistakes someone makes. I am by no means saying that their performance is acceptable, maybe 'tolerable' at best.
People are acting like the sky is falling when the randomly assigned party member doesnt meet their expectations. Getting bad party members on occasion is a part of pugging. You dont need to accept poor performer, you can kick them or what have you, but it is completely unreasonable to expect everyone who was randomly assigned to you in the duty finder to meet your expectations every time.



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