Riyah, you know as well as anyone that there's an expected level of competency at all levels of the game. I expect a new tank to maybe have aggro issues. I expect a new healer to struggle or overheal, and I expect leveling DPS to perhaps under/overuse new skills. HOWEVER, when players hit max level, it's time to BE a max level player. You don't have to be the best, but you absolutely need to try. That's all. Just try. The bar for content difficulty below Savage is laughably low; such to the point that even a mediocre player can seem to excel. But fact is, like someone said, people are used to the handout now that they feel no need to be good or do well, especially when the efforts of others can payoff just the same.
This is actually why I love this game's PvP. Even with the changes to make it "more accessible", you still have to make that effort and learn what you need to learn to do well. If you don't, you're not likely to accomplish much of anything beyond participation/consolation prizes and rewards.
When they went and nerfed Steps of Faith because it'd have blocked people out of expansion content, it was the probably the biggest indicator that being a poor performer was "okay".
http://king.canadane.com
Well if your running a roulette its random, you don't/cant control everyone ever and not everyone thinks like you do get over it that's just life at its finest. If you approach the game with the cold unfeeling approach of a working a job optimally maybe you shouldn't run roulettes? In the end all you can truly control is yourself if non optimal runs offend you try a static or FC only group.
I'm still salty over that. I wasn't even the best player back when it was released but /damn/ did I love the challenge of that fight and figuring out strategies to beat it with my FC. It wasn't even that hard compared to the content we get these days, but apparently it was just too much for too many people.
Well, I don't think that's actually the case. I think it was a bad game design decision that they needed to correct. There is a place for hard content and the MSQ is not it. That's why you get completely optional hard content now like the unending coil or even extreme primals. None of them are needed to get to the next patch or expansion but for players who enjoy a challenge (or not playing with one hand up their butt) they are available.
What were you expecting, e-sports? It's not that kind of thing, like not even close. The endgame is about wearing cute clothes and making funny faces.
The fight was already easy before nerf and I one shot it pre nerf. It's not bad game design for people to open up their eyes a bit more, or is that too much to ask for these days? SoF was never hardcore and im afraid when you say that.
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