I didn't say the mechanic itself was a puzzle, just something different that could be applied to a puzzle rather than the horrendous crapshoot that is "jumping" in FFXIV.To me, that was just another pull wall like all those rubble piles that mysteriously vanish when mobs are dead. There was zero engagement in it involved, you could simply auto-run your way through without even steering. Didn't have to think about the path or when to use what either.
I'd rather just have the tank pull more than get a "puzzle" in which there is only one hole and only one piece which fits the hole no matter how it's rotated. Even my AoE rotation is more engaging than that >_>
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I think adding new mechanics to dungeons is a great idea but I can't imagine how frustrating it would be to have to wait on someone who just couldn't do a jump puzzle to progress through the dungeon..
(Secretly knows it would be me that couldn't do it xD)
That's where the suggestion to make it so that there is a switch that opens up a gate for stairs/ramp that people who can't do the puzzle can use comes in.
If not jumping puzzles at least some form of verticality that requires jumping. Too many dungeons are just flat hallways. A good example of having lots of verticality is both versions of Pharos Sirius.
I eventually found the way through, just not fast enough to make it to the 3rd boss. Like I said, the map was unhelpful in determining where to go and it was difficult to see where the right way to go was, either because the water there is murky or because there was glare on my screen, I don't know. Regardless, your attempt at a sarcastic retort is unhelpful and unnecessary.You got lost in a section that's still quite linear and just decided to not try anymore? Wow, I'm surprised you don't get lost warping back. . .
It's more like there is no reason to run through that area over and over again when I can just warp back, go make a sammich, then just warp to the 3rd boss.
Last edited by Fynlar; 12-21-2017 at 08:18 AM.
jumping puzzles are bad for people who suffer from motion sickness. Whenever I attempt them, I feel like I'm about to throw up after only 5 minutes.
For the idea of only 1 person being needed to progress, I would add that it should be faster if everyone helps, to discourage afk. Could be a few switches to reach in different places. Possible to solo, but faster if people spread and get the different ones simultaneously.
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