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  1. #51
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Riko_Futatabi View Post
    You know we've NEVER had an extreme dungeon?
    The closest we've ever come to this, is just one boss from Praetorium with Ultima Weapon, thanks to the Minstrel's Ballad.
    (0)

  2. #52
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Zojha View Post
    To me, that was just another pull wall like all those rubble piles that mysteriously vanish when mobs are dead. There was zero engagement in it involved, you could simply auto-run your way through without even steering. Didn't have to think about the path or when to use what either.

    I'd rather just have the tank pull more than get a "puzzle" in which there is only one hole and only one piece which fits the hole no matter how it's rotated. Even my AoE rotation is more engaging than that >_>
    I didn't say the mechanic itself was a puzzle, just something different that could be applied to a puzzle rather than the horrendous crapshoot that is "jumping" in FFXIV.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #53
    Player
    Quinna's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Quina Patra
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    I think adding new mechanics to dungeons is a great idea but I can't imagine how frustrating it would be to have to wait on someone who just couldn't do a jump puzzle to progress through the dungeon..
    (Secretly knows it would be me that couldn't do it xD)
    (0)

  4. #54
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Quinna View Post
    I think adding new mechanics to dungeons is a great idea but I can't imagine how frustrating it would be to have to wait on someone who just couldn't do a jump puzzle to progress through the dungeon..
    (Secretly knows it would be me that couldn't do it xD)
    That's where the suggestion to make it so that there is a switch that opens up a gate for stairs/ramp that people who can't do the puzzle can use comes in.
    (0)

  5. #55
    Player
    Quinna's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Quina Patra
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Avatre View Post
    That's where the suggestion to make it so that there is a switch that opens up a gate for stairs/ramp that people who can't do the puzzle can use comes in.
    Oh man, yes. LOL Please press the switches for me! T3T
    I still haven't seen the top of Kugane Tower!!
    (0)

  6. #56
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    If not jumping puzzles at least some form of verticality that requires jumping. Too many dungeons are just flat hallways. A good example of having lots of verticality is both versions of Pharos Sirius.
    (0)

  7. #57
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    You got lost in a section that's still quite linear and just decided to not try anymore? Wow, I'm surprised you don't get lost warping back. . .
    I eventually found the way through, just not fast enough to make it to the 3rd boss. Like I said, the map was unhelpful in determining where to go and it was difficult to see where the right way to go was, either because the water there is murky or because there was glare on my screen, I don't know. Regardless, your attempt at a sarcastic retort is unhelpful and unnecessary.

    It's more like there is no reason to run through that area over and over again when I can just warp back, go make a sammich, then just warp to the 3rd boss.
    (0)
    Last edited by Fynlar; 12-21-2017 at 08:18 AM.

  8. #58
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    jumping puzzles are bad for people who suffer from motion sickness. Whenever I attempt them, I feel like I'm about to throw up after only 5 minutes.
    (0)

  9. #59
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    For the idea of only 1 person being needed to progress, I would add that it should be faster if everyone helps, to discourage afk. Could be a few switches to reach in different places. Possible to solo, but faster if people spread and get the different ones simultaneously.
    (0)

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