Also, no Fire single target when the other elemental spells have single target. Why do we need three Fire AoE spells?I think this thing has a few typos. For one, why are there 4 fire spells for THM/BLM? I thought we were trying to avoid redundant abilities. Second, why do CON, THM, and BLM all have sleep spells? This is especially confusing since they actively mention CON being able to put mobs to sleep, whereas don't make that same mention for THM. Maybe I'm wrong, but I can't help but think that they made a mistake there.
Either way, still excited for PUG, MNK, and BRD.
Fire Combos seem to be focused on doing heavy, fast, consistent damage over an AOE. Each stage of the combo reduces the casting time of the next spell so this is how you'd do burst damage to mow down a group.
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