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  1. #291
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OMEGA_HACK View Post
    They've been saying that all those spells were going to be redistributed.
    They haven't said anything of the sort until now.

    Also its been known since the Live Letter II that CNJ > WHM and THM > BLM (if you've played any FF game prior to you should have known that spell changing was in the air)
    CON>WHM is not CON=WHM. I have also played enough FFs to know that FF does not strictly stick to class rules. I expected the same here, as per Yoshi's statement that nothing fundamental would change.

    Also it was wide spread rumor that the above class to job would happen when CNJ received those new healing spells and THM received a buff to its nuking prowess.
    And a rumor matters because....why?
    (1)
    Last edited by Chezen; 11-19-2011 at 11:46 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  2. #292
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    im sure its been said somewhere in these 30 pages but...yah bard is going to be abused and wanted to death. regen MP/TP, increase acc and buffing buffs (?)

    expect them to be just as overly desired as they were in FFXI
    (1)

  3. #293
    Player
    Tyro's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Tyro Liadon
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Actually Aero and Earth Spells, traditionally belong to WHM, not BLM.

    Water is a BLU spell in most FF.

    BLM always had Fire, Thunder and Blizzard as Elemental Magic Spells.

    FFXI was the exception to this.
    (1)

  4. #294
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Chezen View Post
    They haven't said anything of the sort until now.

    CON>WHM is not CON=WHM. I have also played enough FFs to know that FF does not strictly stick to class rules. I expected the same here, as per Yoshi's statement that nothing fundamental would change.

    And a rumor matters because....why?
    You are wrong about that everything since 1.18 has pointed cnj = whm

    Edit: i would like to know what has changed about cnj they can still nuke, cure, and enhance.

    Actually Aero and Earth Spells, traditionally belong to WHM, not BLM.

    Water is a BLU spell in most FF.

    BLM always had Fire, Thunder and Blizzard as Elemental Magic Spells.

    FFXI was the exception to this.
    Yes this correct FF 11 changed what spells blm learned,10, 11 was the 2 games that changed what spells blm learned
    (0)

  5. #295
    Player

    Join Date
    Jun 2011
    Posts
    55
    All I'm gonna say is that I'm 100% fine with all of the changes outlined. I kind of hope they alter the lore for CON and THM in game to placate those people who are upset about it, but I think it still fits well enough as is.

    Conjurers commune with the spirits of the world, the elementals. I imagine that generally means Earth, Wind, and Water. Yes, there have to be elementals for Fire, Thunder, and Ice, but those are generally elements of destruction rather than creation. For example, that kid angers the elementals of the Black Shroud by using: You guessed it, fire.

    So I think it makes sense for Conjurer to get the Earth and Wind nukes while focusing on the healing and protecting. Maybe they'll make cures Water-Elemental, but failing that I feel like Conjurer could definitely get a Water nuke later on.

    I'll admit I don't know much about Thaumaturge lore, but they've always seemed to be more on the Black-Mage end of the spectrum.

    PUG/MNK sounds awesome. Options to use MP to enhance their attacks against a variety of elemental weaknesses, or just adding more physical attacks (kicks) if they aren't fighting something with a weakness they can exploit. MP tight? Don't use those buffs till you get back to a stable condition. Seems like it'll be a lot of fun, plus MNK looked flat out awesome in the concept art.

    LNC/DRG also looks fun. Glass cannon with TP management, plus what appears to be a Fire-Breath attack. The Fire Breath alone is enough to make me want to play it.

    I can see Arcanist becoming the main enfeebling class when it's implemented. So I'm not too worried about that. GLA and MRD look like I expected them to.

    Still waiting for info on BLU and THF! (I know they haven't even been metioned, but I still want them. >:\ )
    (4)

  6. #296
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zanfire View Post
    im sure its been said somewhere in these 30 pages but...yah bard is going to be abused and wanted to death. regen MP/TP, increase acc and buffing buffs (?)

    expect them to be just as overly desired as they were in FFXI
    Well we can keep Archers being useless if you like.

    If a class is strongly desired in a party, I say mission accomplished SE. It isn't like another job will be not invited in. So far, Bard is it's own special role in a party of "8".
    (0)

  7. #297
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Velhart View Post
    It isn't like another job will be not invited in.
    Well you sir must not have been a Dragoon in the infamous LolDRG era of FFXI. Or when they buffed up Samurai and it soon became "SAM or no invite" to most events.

    I'm hoping that because there are 8 slots in these parties we have a little room for "random" or "not as desired" jobs/classes to fit in, because I would be sad if any job gets the nerf stick indirectly through the over powering of another job.
    (1)

  8. #298
    Player
    Cale_Imrik's Avatar
    Join Date
    Oct 2011
    Posts
    56
    Character
    Virae Kiran
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Ahh the good old times of waiting days for an invite, to finally get one..then half the PT leaves when they see you're a DRG.
    (2)

  9. #299
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    There has been some confusion about the most recent class abilities post. I think the abilities posted replace our current abilities completely, others believe that the new post is additional to what we have today...

    I know I am not the only person to think that the posted abilities replace what I have today based on the posts I am reading here. However I'm 3 to 1 and losing that argument in my LS's.

    What do you think?

  10. #300
    Player
    Cale_Imrik's Avatar
    Join Date
    Oct 2011
    Posts
    56
    Character
    Virae Kiran
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    They're being replaced with the new ones..Otherwise PGL will have 2 Blindsides and 2 Second Winds, despite them saying they were removing tiers.
    (1)

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