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  1. #11
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Crafting and gathering jobs are the best way to make a lot of Gil efficiently. However, the amount of time you are required to put in leveling one to where it starts getting you money is just... mind-boggling...

    So I was really happy when Stormblood came out and I saw how easy it was to get Materia VIs. With some of them reaching 300k at the time, I was easily able to get over 10 million Gil in under a week. As someone who had never touched crafting/gathering, I felt like that was quite an accomplishment.

    They dropped to under 200k and are now fluctuating between 70k-100k, so it's not as easy as it was then. But honestly? Between hunting A/S-ranks and tanking leveling roulettes for Materias worth 85kish on average, I'd much rather do that to earn money than level up a crafting class. Especially when there is virtually nothing you can do in this game with hundreds of millions of Gil.

    And I think that's a huge flaw in this game. Not only that there's nothing to do with the money (other than controlling the market), but that there's really only one incredibly boring way to do it efficiently.
    (0)
    Last edited by BluexBird; 12-18-2017 at 09:20 PM.

  2. #12
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Saradina View Post
    Yes it is, but I tried to do it this week to see if it still worked on Cerberus and lo' and behold I made 10 million gil.
    Well, gratz, but there are easier ways to make gil. xD And much faster. Selling wind/lightning crystals will net you a lot. Probably not as much as it did a month ago (when a friend was making a million per hour) but they're still worth gil and you only need to be lvl 25 in bot/min. I'm not criticizing. It's just the RNG factor. You might as well send your retainers on endless quick ventures in hopes of getting something worth a ton.

    Quote Originally Posted by Reinha View Post
    From these expensive materia types alone one would gain (on average!) 166k for every 100k worth one puts in the transmutation. The small amount of gil from the cheaper types of materia is extra on top of the 166k. If you want to be precise you can do the calculation using all 19 types of materia you may receive from the transmutation.
    The prices of materia are crashing fast. I'd suggest you save them until 4.2 comes out. They'll be releasing new recipes and there will be a rush on getting the materia then because, for the most part, the only stuff you can craft right now is the crafter/gatherer set. I know a lot of other people are waiting buying or making a set until 4.2.
    (0)

  3. #13
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Alisi View Post
    The prices of materia are crashing fast. I'd suggest you save them until 4.2 comes out. They'll be releasing new recipes and there will be a rush on getting the materia then because, for the most part, the only stuff you can craft right now is the crafter/gatherer set. I know a lot of other people are waiting buying or making a set until 4.2.
    Not just that, any crafting materials that are currently being used will most likely be in high demand in 4.2. Patchday always nets me 10s of million. Just do it smart and don't flood the market
    (1)

  4. #14
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BluexBird View Post
    And I think that's a huge flaw in this game. Not only that there's nothing to do with the money (other than controlling the market), but that there's really only one incredibly boring way to do it efficiently.
    How is crafting and gathering a flaw? You've never taken the time to level your crafting/gathering classes. Getting ONE crafting class to level 30 doesn't give you the proper perspective to judge whether or not it's a flawed system, and your one DoL job is fishing (which is soul crushing in every game that it's in.) The "real" crafting starts when you level cap. Leveling crafting and endgame crafting is two different things. Is it the funnest thing to level? Maybe not, but leveling a DoW/DoM job from 1 to 30 can be tedious too and isn't a reflection of class at level 70. Just imagine a level 15 Marauder declaring that the warrior class sucks and is flawed.

    You can also make gil when leveling if you gather the right stuff. SE makes a habit of having mats from all levels so, for example, most of SB ingots take mats you gather from level 1 ~ 50. There's also crystal farming, which becomes available at level 25 nodes. You can make a ton off that.
    (1)

  5. #15
    Player
    Saradina's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Sakura Kura
    World
    Cerberus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Reinha View Post
    This is correct. I'd like to add that one should also only use materia of the same grade (I-VI) because the result will usually be the lowest grade that was used (sometimes a higher grade procs).
    Thanks for all that math! Very helpful!
    (1)

  6. #16
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    I probably should do this...use up all the materia I have that don't see for much than their base amount. Could probably end up with a pretty penny from it all even.
    (0)

  7. #17
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Alisi View Post
    How is crafting and gathering a flaw? You've never taken the time to level your crafting/gathering classes.
    I got Armorer to 30 because I thought that was the level you had to be in order to make glamour prisms, which at the time were going for a lot of money. I thought that would be a good way to make some money. To my dismay, once I reached 30 and found out I actually had to be level 50 AND go through some ridiculous quests on top of that, I just gave up completely.

    I eventually got FSH to 70 because I thought it'd be a more fun way to make money. I was wrong. I should have gone with one of the other two. But even that isn't the most efficient way. That is what annoys me the most. Cuz after the disappointment that was my level 70 FSH, I actually looked into it and found that it doesn't even pay to have just one class at 70 - you need a bunch of them. In fact, the more you have, the more money you make. And I just don't think it should be this way. It shouldn't JUST be crafting and gathering. There should be things non-crafting classes can do to make a substantial amount of money. As it stands, materia-farming is really the only way we have, other than the money we get from completing roulettes. I remember how we were able to sell Lore tomestones to crafter. That was a nice trade off, until they got rid of it for no reason. Now people just sit with capped Verity, when really they could be giving people who like PvE a way to interact with the crafting players by providing items that are in demand. Crafting players get millions and millions of Gil that they never get to spend (because there isn't anything to buy, really), while PvE-focused players sit with their Verity/Poetics. Good job, SE.

    But I guess in the end, it doesn't matter anyway. I already have a house, and more money than I could hope to spend anyway. However, not everyone is in my situation, and I just don't feel they should be obligated to pour hours and hours into mindless, pointless grinding just to get a crafter to 70. Like, maybe if they at least made storage and inventory management easier. But the fact that we have to visit retainers and keep dumping items around every time we want to craft stuff is just infuriating.

    Though I guess not as infuriating as this forum's pointless 1000 character limit.
    (0)
    Last edited by BluexBird; 12-19-2017 at 02:54 AM.

  8. #18
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Palace of the dead gold sacks

    /thread
    (0)

  9. #19
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BluexBird View Post
    It shouldn't JUST be crafting and gathering. There should be things non-crafting classes can do to make a substantial amount of money.
    One of the best sources of revenue for a DoW/DoM are treasure maps. I run maps with 4 friends. An average night, about 2 hours completing 10-15 maps:
    Average Results:
    200 - 400K direct Gil payouts
    200K - 1Mil in loot is a pretty average night.
    Maps on my board are dirt cheap, below 20K. Thus, a 40K - 60K investment returns 10-15x Gil value (I can gather them if I feel like it to increase my profits too).

    Another great source is related to crafting but does not require high level crafting (lv30 in one crafting class). That is Desynthesis. After you level it up, all that useless dungeon gear can be converted to raw materials and sold. Much better value than GC seals.
    (2)

  10. #20
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Location
    Limsa
    Posts
    282
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    Dusklight Aethersands will net you 1-2mil per hour if your server economy isn't crap. Works like a charm for me. Easy to farm.
    (0)

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