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  1. #1
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mwynn View Post
    SI just say 300 Players in the Lochs is a good Stress Test on their Server, now do that with over 50.000 Instances loading.
    The Lochs is 300 people in a single instance, rather than 300 people in 300 instances. The communication is far less in the latter case because you don't have to tell 300 clients what 299 other clients are doing. And the housing instances only load if someone is actually in it, which is exactly how it works now except there's also a bigger instance for the ward that is shared, always running, and usually empty. A better comparison is to Raubhan's Wall, because that was a pile of solo instances. (But house interiors are ALREADY instances, so the only change is to make them big enough to also have an outside.)

    Wildstar managed to do it, and they don't have anywhere near the budget SE does.

    You can kiss the Server Goodbye or you need to cut out a lot of Gameplay Options (Such as Inventory) just to make it enjoyable.
    Or they could upgrade to something that isn't hamster wheel powered? At some point, "the servers can't handle it" ceases to be a reasonable explanation and is simply incompetence. The absurd server limitations they claim to be under are not even remotely justifiable in a subscription (aka: premium) product. Someone needs to tell them that it's not 1995 anymore. Server capacity is cheaper and more readily deployed than ever before, and it's getting cheaper all the time.

    People always think they snip their Fingers and the Magic is done flawlessly, ya sadly not in Reality.
    If you're running a modern cloud infrastructure, you can bring storage online in minutes by clicking a few buttons. If SE is still caught in 1999 server management practices, that's their problem to fix. Storage is the easiest and cheapest thing to deploy aside from extra compute.

    Let alone their Reasoning not to give us Au Ra the Option to seperate our Horns due of Issues coming from the Data.
    Maybe in 10 or 20 Years we're rid of those Issues but not in the near Future, not with the Way SE is working currently.
    It does seem that way. But that's not a justification to just throw our hands up and pretend that it's fine. Generic F2P MMOs have fewer server constraints, it's indefensible. Either they need to not siphon off so much of the sub money and give the team the budget it needs to not run on a shoestring server budget, or they need to go hire some talent from the ops side of other MMO companies that actually can do this.
    (6)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  2. #2
    Player
    Ophelie's Avatar
    Join Date
    Oct 2016
    Posts
    13
    Character
    Ophelie Paintrain
    World
    Coeurl
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Tridus View Post
    Or they could upgrade to something that isn't hamster wheel powered? At some point, "the servers can't handle it" ceases to be a reasonable explanation and is simply incompetence. The absurd server limitations they claim to be under are not even remotely justifiable in a subscription (aka: premium) product. Someone needs to tell them that it's not 1995 anymore. Server capacity is cheaper and more readily deployed than ever before, and it's getting cheaper all the time.
    The problem there isn't the servers, it's that the version of FFXIV that we know right now is mostly built on the framework of 1.0, which everyone knows was a disaster. They most likely put duct tape and spit on the glaring issues for the 2.0 launch and beyond, but for the most part it's still running on the bones of 1.0. There comes a point where you'll "max out" the server no matter how much money you throw at it if you're running a shoddily optimized game.

    I've a feeling that with the larger budget, they've begun re-writing the framework to bring it up to more modern coding standards. I've got no proof of this and it's purely speculation, but it does help to explain how they were able to increase inventory size (which was said to be taxing the system immensely at the launch of 4.0) and then release a sizeable glamour system rework in the relatively short time since the launch of 4.0.
    (1)
    Last edited by Ophelie; 12-18-2017 at 09:54 AM. Reason: 1000 character limit?! What is this, 1995?