Results 1 to 10 of 191

Hybrid View

  1. #1
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I appreciate all these changes a lot btw, they're doing their best. Criticism is still good so that they can have goals to go for, things can always change in the future. How far if ever is up to them but it's good to add some opinions.

    The problem I think is when people think their opinion is law and absolute.
    Like I want disciple of land/hand gear to be used by any role but I know that's an opinion and I leave it to Yoshida and his team to think about. This is the approach everyone should take.
    (1)

  2. #2
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ghastly View Post
    I appreciate all these changes a lot btw, they're doing their best. Criticism is still good so that they can have goals to go for, things can always change in the future. How far if ever is up to them but it's good to add some opinions.

    The problem I think is when people think their opinion is law and absolute.
    Like I want disciple of land/hand gear to be used by any role but I know that's an opinion and I leave it to Yoshida and his team to think about. This is the approach everyone should take.
    In some areas I agree, but not here.

    I do agree that game design is something that, at times, rightly ignores or minimizes the opinions of the masses. If we crowd-sourced game design decisions, we would never have many of the seminal titles out there, the ones that surprised us, the ones that dared to be different and pulled it off.

    On the other hand, developers frequently make mistakes, too. They make arbitrary and misguided decisions; implement game systems in short-sighted and problematic ways; they obfuscate or outright lie to justify mistakes. The development team at FFXIV has a track record of all three of these things.

    Recognizing and adhering to their right to develop the game, to build FFXIV according to their own vision, is one thing. But that shouldn't extend to just softly saying "oh, well, that's their call as developers" when they do something stupid, or fail to properly fix long-running issues because "reasons" (which appears to be the path for this Glamour system they're cooking up). The development team gets a pass when it comes to creative content; it doesn't get a pass on technical f***-ups that are obvious to anyone with a working brain. On these issues, I'd argue they either get to fix the issue properly (a Glamour log) or explain precisely why such a feature isn't possible, and then seek input on preferred alternatives. Or, alternately, lose subscribers. But I don't think that's the route they want to take.
    (10)