New team, new game. At launch THM was the best healer, now it's CNJ. Don't think just because something is the way it is during an incomplete free period that it won't change drastically by the time the game is pay to play and more complete. They even did a poll when the teams changed asking how players would feel if they drastically changed the gameplay and other elements and most voters (I think I remember reading 89% but I could be wrong it was back in the spring) said that they would approve such a decision. If anyone was of the majority in that poll they shouldn't be complaining about any major gameplay changes being introduced now and in the future but rather embracing them as a new mechanic to try out.
And for the record, ARC wasn't even a strong DD at the beginning of the game. It was only strong just before Darkhold was released until about 1.18. That was a balancing issue from the start. ARC/BRD is still going to be a spike damage job if you take the time to read the new class and job descriptions:
That says to me that they can primarily be a DD, switching to BRD only when MP/HP is running low for fodder mobs. At a boss they can toss on the buffs at start while tank gets hate, do their large amount of spike damage and then reapply buffs while waiting for spike damage ability recast timers. Seems pretty solid to me.They are capable of generating large amounts of damage in brief spans of time, but are less effective the longer a battle drags on.



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