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  1. #71
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Wintersandman View Post
    Go DPS and burn their mechs. That's what I did last night and against more healers than we had. Play against the mech, not the player.


    Sounds good in theory. In reality, mechs have dps escorts, and those dps are supported by healers. If I ignore the players and focus on mechs, well, I die from the players focusing on me.
    (0)

  2. #72
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Mechs can't be healed, so if you focus them down, even with DPS/healer escorts they really can't "stop" you so much as delay you.
    (0)

  3. #73
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    A good mech player won't engage you on his own, and will constantly use their speed to force you to chase them. That's when the escorts come into play. A good escort tends to bind or stun you to set you up for beam sword, and it's very nasty. It's easier if you are a job with a good gap closer and low casting time ranged attacks. Mechs are only vulnerable if escorting an oppressor, really
    (0)

  4. #74
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sunako View Post
    There would be easy way nerf healers. Remove ability healing mammets.
    "Guys, we have a problem: We made healer abilities broken. How do we fix?"
    "Make their abilities not work on stuff."
    /eureka

    Why not go a step further and remove the ability of healers to heal players inside the generator room as well to fix them holding the objective while we're at it? I mean, anything but touching the actual issue, no?
    (0)

  5. #75
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Zojha View Post
    "Guys, we have a problem: We made healer abilities broken. How do we fix?"
    "Make their abilities not work on stuff."
    /eureka

    Why not go a step further and remove the ability of healers to heal players inside the generator room as well to fix them holding the objective while we're at it? I mean, anything but touching the actual issue, no?
    There's only 1 objective that is non-healing, killing mechs, and that counts as defensive measure because we're reacting to enemy. With cannons (the last defense line) nerfed, there is no counter balance. Mammets are purely offensive, controlled by supposedly defensive role. That's where the imbalance comes from. Would be great if a role does exactly what its meant to do, but at this point they so messed up that countering attacks is very hard without the roles put back in their place.
    (0)

  6. #76
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    Mechs can't be healed, so if you focus them down, even with DPS/healer escorts they really can't "stop" you so much as delay you.
    Nah, this is fairytale, honestly. Let's not assume that people are idiots 99% of the time.

    If you don't have a healer, they will kill you in 5 or 7.5 seconds(aka 2-3 GCD, depending on how many attacks you), unless they are blind or you are a tank.
    Most of the time only a small number of people try to intercept enemy Opressor and if they don't have a healer, they die fast.
    (1)
    Last edited by Zeonsilt; 12-14-2017 at 11:05 PM.

  7. #77
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I never said you'll survive it, but unless they eject, they can't undo the damage you do. So go wild. They'll literally HAVE to focus you to stop you.
    (0)

  8. #78
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    On topic: i seriously think that they will nerf Brute Justice in the next "evaluation".
    How dare it to be that effective #2 (#1 was Cannons)

    People really underestimate BJs effectiveness and when -cough- someone waste one or two it can lead you to a loss solely because of that, i.e. those 2 players, who can't aim and don't know what they are doing in a BJ. Sure, people want to learn(how BJ works), but it will cost a game for other 23 people.

    One Brute Justice used:



    BJs now even more stronger at attacking enemy Core, considering a new Cannons.

    TL;DR Back to slacking in Shatter and Seal Rock. Need 90 Shatter and 80 Seal Rock wins :x
    (0)
    MCH/BRD/PLD


  9. #79
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    I never said you'll survive it, but unless they eject, they can't undo the damage you do. So go wild. They'll literally HAVE to focus you to stop you.
    Sometimes it's better to wait(a little) for a Chaser, than going and die with 3k damage dealt. So that Chaser can divert attention and you can safely DPS an Opressor.
    (0)
    MCH/BRD/PLD


  10. #80
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    It's definitely something you play by ear. If you can't wait for a Chaser, or if there's an opportunity to flank them, take it. Many times I've downed an enemy mech simply by flanking them and attacking from behind both the mech and its escorts. I'm not going to say it's easy, but I'd hardly call it difficult. It's really just a matter of reading the map/enemy positions and finding the best way around it.

    Sometimes however, the unpredictability of just rushing them not only works, but ruins any attempts at defensive formation. I don't however want to put this out there like a highly effective strategy that should be used anytime.
    (0)

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